well the thing is with reavers is that they can kill a zealot, DT, or ascendant in 2 seconds (4 if you heal them after the first shot), where a colossus only does 120 in 4 seconds, not enough to kill. Of course the minor downside is damage is more spread out among your units, but that's what you have an AoE heal for. I'd rather fight 2 colossi (even if they had thermal lance giving them 9 range) than a single reaver.
I am curious as to why there's no colossi in this mission, they'd be pretty good against your army without being 1-shotty like reavers. Could also run multiple of them in a single squad for DT's to go to work.
I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton). Attack speed is the wrong nerf, and is relatively meaningless imo. I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).
The 2 main ways to deal with reavers:
Alarak charge->push->flee. I showcase this method at 4:00 to destroy the cannon. Note that alarak only takes 1 hit. Downside is that reavers will move a long way before heading back, can be a bit of a surprise.
Blood hunter disable. 2 blood hunters can permanently disable a target, and you can have 4 when you hit the first reaver
The boss melts to blood hunters.
Overall, a bit too reliant on reavers to slow the pace of the mission down.
well the thing is with reavers is that they can kill a zealot, DT, or ascendant in 2 seconds (4 if you heal them after the first shot), where a colossus only does 120 in 4 seconds, not enough to kill. Of course the minor downside is damage is more spread out among your units, but that's what you have an AoE heal for. I'd rather fight 2 colossi (even if they had thermal lance giving them 9 range) than a single reaver.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I am curious as to why there's no colossi in this mission, they'd be pretty good against your army without being 1-shotty like reavers. Could also run multiple of them in a single squad for DT's to go to work.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Played through M5:
I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton). Attack speed is the wrong nerf, and is relatively meaningless imo. I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).
The 2 main ways to deal with reavers:
The boss melts to blood hunters.
Overall, a bit too reliant on reavers to slow the pace of the mission down.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)