Did another try, a little more like I first imagined the Sewer theme. Not the best terrain still, but overall fine. There are some cute things like fallen fences that adds alot to the atmosphere and the fog.
There are two ways of adding a skybox. One is using the field in the data editor under your terrain set for Background. The other is by creating a Doodad actor and setting its model to a skybox model and placing it as a doodad.
Both ways have different advantages. Personnaly I prefer the 2nd one as it's more customisable, tintable, tiltable, etc.
Alright, this week I did not have any idea of what I wanted to do so I just go with the feeling I have. The result is sometimes cool, sometimes bad, but all in all, I always learn new stuff.
It ended up more as technical challenge than a good looking terrain. The idea was to create the underground of a city to see the sewer at the same time as what is above it, like roads and stuff.
It's a huge mix between, terrain heigh, terrain cells hiding, broken cliffs edging, invisible platform to make units spawn correctly above the hole, piping, textures, road splats that spawn on the broken edges because the hole use hidden cells which prevent roads from showing, water tilted, etc.
Overall, to me it feels incomplete and not so good, but I liked doing it still. There is an idea about all the dumb thing we just throw away in the water, the pollution (with the cars smoking exhausts), the broken piping in the ground leaking, etc.
I would see that as a Zombie map terrain :P
Working on projects:
Did another try, a little more like I first imagined the Sewer theme. Not the best terrain still, but overall fine. There are some cute things like fallen fences that adds alot to the atmosphere and the fog.
Working on projects:
There are two ways of adding a skybox. One is using the field in the data editor under your terrain set for Background. The other is by creating a Doodad actor and setting its model to a skybox model and placing it as a doodad.
Both ways have different advantages. Personnaly I prefer the 2nd one as it's more customisable, tintable, tiltable, etc.
Working on projects:
Cool! :P
Working on projects:
First welcome, this looks good, well done. :)
Working on projects:
More images.
Also, I streamed my work for those who wants to see the evolution of the terrain.
https://www.twitch.tv/videos/124649920
Working on projects:
Alright, this week I did not have any idea of what I wanted to do so I just go with the feeling I have. The result is sometimes cool, sometimes bad, but all in all, I always learn new stuff.
It ended up more as technical challenge than a good looking terrain. The idea was to create the underground of a city to see the sewer at the same time as what is above it, like roads and stuff.
It's a huge mix between, terrain heigh, terrain cells hiding, broken cliffs edging, invisible platform to make units spawn correctly above the hole, piping, textures, road splats that spawn on the broken edges because the hole use hidden cells which prevent roads from showing, water tilted, etc.
Overall, to me it feels incomplete and not so good, but I liked doing it still. There is an idea about all the dumb thing we just throw away in the water, the pollution (with the cars smoking exhausts), the broken piping in the ground leaking, etc.
Working on projects: