As I had created multiple threads (The forum kept deleting them) and they all came back (Thanks superEvil), I have deleted the extra ones again; and this should be the one that reviews are posted under.
In response to the above "Dont tell me to make my game easy to understand". I have been arguing with him about this for a while now. I am slowly pushing him into some minor quality of life changes for new players; this is one of those games that requires you to read the instruction manual if you want to be good at it. It is based on a complex board game; and all complex board games come with a book. This game has a tutorial. That said, the game play is slow enough that even though you will eventually lose (because you are a newb), you will enjoy your experience as you slowly lose; and by your 2nd game, have a better understanding.
Do try to push ideas at him for making the game easier for new players (No matter what he tells you); just dont try to remove aspects of game-play while you do it. Ideologically, this is the game that he wants to play, not the game that he wants everyone in the world to play; so he will not dumb it down to increase player count.
(ill be jumping in to reply to reviews along the way, as I have played this map as it has been developed, and had many arguments with Ajax along the way.)
EU: Cannot be uploaded right now, will be added later.
Battle.net: B-net search is broken for this game, like most.
Game Type: 6 player Strategy (WWII Scenario)
Game Info
This game is a historic WWII scenario that is was inspired by the board game franchise called Axis&Allies. Since it's creation, it has morphed into a game of it's own; to be balanced around RTS gameplay. Players take on the role of an axis or ally power during WWII, and are on teams, accordingly. The division of labor and resources is pretty historically accurate. Germany has high income, Russia starts with a large army, America and Japan are hung back and safe. The game absolutely requires teamwork, as WWII required in real life; there is no all-star player in this game. With a slow pace set, and kiting being impossible, the game relies more heavily on strategy and macro, than intense microing.
Feedback
Leave feedback for the project here. Negative feedback is welcome, as well as positive feedback. Refrain from flaming. Attempt to offer solutions to problems you find. You know, good feedback -The goal of this thread.
As I had created multiple threads (The forum kept deleting them) and they all came back (Thanks superEvil), I have deleted the extra ones again; and this should be the one that reviews are posted under.
In response to the above "Dont tell me to make my game easy to understand". I have been arguing with him about this for a while now. I am slowly pushing him into some minor quality of life changes for new players; this is one of those games that requires you to read the instruction manual if you want to be good at it. It is based on a complex board game; and all complex board games come with a book. This game has a tutorial. That said, the game play is slow enough that even though you will eventually lose (because you are a newb), you will enjoy your experience as you slowly lose; and by your 2nd game, have a better understanding.
Do try to push ideas at him for making the game easier for new players (No matter what he tells you); just dont try to remove aspects of game-play while you do it. Ideologically, this is the game that he wants to play, not the game that he wants everyone in the world to play; so he will not dumb it down to increase player count.
(ill be jumping in to reply to reviews along the way, as I have played this map as it has been developed, and had many arguments with Ajax along the way.)
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Picking up an initiative by Mozared and JayborinoPlays, I will be hosting a project every month for the community to focus it's attention and feedback towards (Thread found here: https://www.sc2mapster.com/forums/player-zone/map-review/131020-monthly-community-project-testing-continued/#posts). Anyone interested in having their project hosted should PM me, do not inquire here.
Warfare 1942
By Ajax
Project Page: https://www.sc2mapster.com/projects/warfare-1942
Website: www.warfare1942.webs.com
Direct Links:
US: battlenet:://starcraft/map/1/273563
EU: Cannot be uploaded right now, will be added later.
Battle.net: B-net search is broken for this game, like most.
Game Type: 6 player Strategy (WWII Scenario)
Game Info
This game is a historic WWII scenario that is was inspired by the board game franchise called Axis&Allies. Since it's creation, it has morphed into a game of it's own; to be balanced around RTS gameplay. Players take on the role of an axis or ally power during WWII, and are on teams, accordingly. The division of labor and resources is pretty historically accurate. Germany has high income, Russia starts with a large army, America and Japan are hung back and safe. The game absolutely requires teamwork, as WWII required in real life; there is no all-star player in this game. With a slow pace set, and kiting being impossible, the game relies more heavily on strategy and macro, than intense microing.
Feedback
Leave feedback for the project here. Negative feedback is welcome, as well as positive feedback. Refrain from flaming. Attempt to offer solutions to problems you find. You know, good feedback -The goal of this thread.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418