Maybe is my machine. I found my self with unique bugs when i test missions.
Respect my time line. Maybe you can use TC as a singularity. A literal time convergence.
Maybe not your machine but the different version of starcraft ?
If I understand it correctly few months back there is a camera bug with the patch, but those who haven't update their starcraft experience no such bug.
I assure you that I respect your campaign, and your time line.
If somehow you felt that I was disrespecting your work I apologize.
Not the 1st time an author made a campaign that follow alternate future/reality/time line.
Even I made 2 alternate endings for Hammer of Dawn and Noir : Automata.
Where all timeline from all custom campaign here will connect ? That is a very interesting concept.
It might work, but that would mean contacting all other author and make a colab campaign or crossover or something.
Maybe is my machine. I found my self with unique bugs when i test missions.
Respect my time line. Maybe you can use TC as a singularity. A literal time convergence.
I assure you that I respect your campaign, and your time line.
If somehow you felt that I was disrespecting your work I apologize.
Sorry Edhriano. I use respect in the form of consideration about a theme, no in the form of estimation for mi protect. i didn't know they spell in the same way
This is a very entertaining mission. The terrain is beautiful, the use of Tal'darim as protagonists. Obtaining resources for new units. All very well done.
These are what I would suggest. - Your gladiators do not have portraits when selecting them. They keep the portrait of the previous unit. - The beginning cinematic. After Alarak kills the Ascendent. Instead of the gladiators turning around one by one. I would turn all at the same time and put the picture of all the units present (Vanguard, zealot and blodd hunter). Alarak (Lower Left), Zealot (Lower Right), Blood hunter (Upper Left) and Vanguard (Upper Right). I think it would look better. -In the final cinematic. At the time of exploding, I would set the screen blank. As a way of demonstrating the magnitude of the explosion.
Those are my suggestions. But again I say that is a very entertaining mission.
I played El Diablo. It is sick and sad and confusing .... I love it. - Ginkaku and Konkaku. (The pair of sons of bitches) Very good bosses. - Very good Legion model (Diablol with the Soulstone)
Just a big little problem.
There is a sound. As an orbital strike, followed by a sound like feedback (the ability of high templar) throughout the game and the cinematics.
Not all time lines. Just the ones you want. Thats why is a singularity
In reply to EDHRIANO:
In reply to EDHRIANO:
In reply to EDHRIANO:
I play the last map. Thats why i didn't respond.
- Sin Ar don't have the hero button, only ns-5 have it
- Why the ability (the tempest ability) is removed?
I saw the 2 endings
- I though Ben ar was asexual/ without gender. But they refer to him/ her as mother.
- If you chose the "bad" end. What happen to Marie and the others? They die in the explosion?
- In the "good " end the medic hero disappears. Where did she go?
Was a very entertaining map. Beautiful history and very well close. Congratulations.
In reply to EDHRIANO:
In reply to EDHRIANO:
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- NS-5 die and the game continues -
- No hero Icons -
- It is posible to climb to the other mineral patch? There is no close high ground to swift -
- Why the enemy unit focus only in Marie Gold?
- Samus apeard down in the ramp and not outside the place were she was hiden.
- Nano healing dosen't have a hot key-
One of the worst bugs i ever see.
Who is that awesome protoss on the rigth side of Artanis?
Wrath of the Tal'darim
This is a very entertaining mission. The terrain is beautiful, the use of Tal'darim as protagonists. Obtaining resources for new units. All very well done.
These are what I would suggest.
- Your gladiators do not have portraits when selecting them. They keep the portrait of the previous unit.
- The beginning cinematic. After Alarak kills the Ascendent. Instead of the gladiators turning around one by one. I would turn all at the same time and put the picture of all the units present (Vanguard, zealot and blodd hunter). Alarak (Lower Left), Zealot (Lower Right), Blood hunter (Upper Left) and Vanguard (Upper Right). I think it would look better.
-In the final cinematic. At the time of exploding, I would set the screen blank. As a way of demonstrating the magnitude of the explosion.
Those are my suggestions. But again I say that is a very entertaining mission.
I played El Diablo. It is sick and sad and confusing .... I love it.
- Ginkaku and Konkaku. (The pair of sons of bitches) Very good bosses.
- Very good Legion model (Diablol with the Soulstone)
Just a big little problem.
There is a sound. As an orbital strike, followed by a sound like feedback (the ability of high templar) throughout the game and the cinematics.