In mission 4 some of the rocks need to be made untargetable (being able to get to Sin Ar destroys the point of the mission), and you can go through the right door before it goes down.
I usually in the defensive state during the first 15 - 20 minutes, I waited until I've researched level 2 armor and weapon and build 60+ army before I push out.
While the freeze seems to happen if the player immediately leave the main base and attack / destroy army producing building before the 8 minutes mark [A.I start building army to attack your base]. It is very difficult, and require a lot of multitasking like you said but it is possible.
It messed up the validator and triggering since the building already been destroyed but the 8 minutes mark command the destroyed building to produce units.
I've tried few adjustment and will be sending the new version to your email.
Thank you for the report TChosenOne.
Yeah I generally send Sin Ar to attack the top left base, because I don't like to fight that sudden reaver/immortal combo.
Very sorry to keep being the bearer of bad news, but I got another freeze with the newest verision.
Also there's something I don't understand. When Sin Ar says that she'll tell Stukov "something" (or something similar, I can't remember exactly) there's no additional lines, that really breaks the flow of the story.
At 8:34 (on hard) the game freezes, then it appears the AI starts to rebuild (probes are produced at nexus, pylons get warped in). Your AI improvements just don't seem to kick-in before the freeze.
Also another small issue (see attachment)
While the camera focusing on this and not on stukov, is a new problem, there has been an extreme FPS drop when that flowing thing is focused on (even in previous maps).
Freeze how ? Stop running ?, error message pop up ? Frame rate drop ? Computer crash ? sc2editor crash ?
SC2 just sort of froze for a bit, and froze at other points during the game. If it makes any difference, I attacked the top left base first (used an overlord drop to get past the colossi)
Something that would be nice in Red Snow is to be able to sacrifice time for energy. I spent a lot of time waiting around for my energy to get back up, yet finished the mission with >30 minutes left. A slightly inefficent time->energy ability would increase the speed of people completing the mission, and get people a little closer to the limit.
Of course it can only be used while out of combat, all enemies heal to full, etc etc.
Sorry to bring this up yet again, but the update to M3 seems to have brought back the "freeze when wave can't completely spawn" bug.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In mission 4 some of the rocks need to be made untargetable (being able to get to Sin Ar destroys the point of the mission), and you can go through the right door before it goes down.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Okay I removed everything and downloaded the files again. The pause happened at ~9:40 mark.
At that time:
After the pause
i'll state what I believe again; the pause is because the AI is switching from one set of commands (no rebuild) to another (rebuild).
Also, lurkers get double armor upgrades.
Sorry for all the constant messaging, but let me just say I think this mission is done really well, a lot of multitasking required.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Very sorry to keep being the bearer of bad news, but I got another freeze with the newest verision.
Also there's something I don't understand. When Sin Ar says that she'll tell Stukov "something" (or something similar, I can't remember exactly) there's no additional lines, that really breaks the flow of the story.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Okay I think I see the problem now:
Currently:
At 8:34 (on hard) the game freezes, then it appears the AI starts to rebuild (probes are produced at nexus, pylons get warped in). Your AI improvements just don't seem to kick-in before the freeze.
Also another small issue (see attachment)
While the camera focusing on this and not on stukov, is a new problem, there has been an extreme FPS drop when that flowing thing is focused on (even in previous maps).
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The game kept freezing during Mission #3. First one happened at 6:34
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Got an issue while launching M3 about stuff missing from .... ugh I can't remember and can't look up quickly.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Okay comments on under seige:
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Something that would be nice in Red Snow is to be able to sacrifice time for energy. I spent a lot of time waiting around for my energy to get back up, yet finished the mission with >30 minutes left. A slightly inefficent time->energy ability would increase the speed of people completing the mission, and get people a little closer to the limit.
Of course it can only be used while out of combat, all enemies heal to full, etc etc.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Compared to your last (tHoD) campaign, it seems quite a bit easier because:
I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)