Mmm, usually never much to argue on your models, so in my opinion, I think the top is kinda... really black, very hard to distinguish shapes, maybe some more color variations when going from the guns (I think they are guns ) to the head (like you did on your Volchron).
Hi, here is what I understand from the error ( cause I don't use blender at all )
Probably there is a material on you model that has a sub material ( such as diffuse, specular, normal etc) that is not an SC2Material type but a SC2Color type. Each material and submaterial can be named.
One of them is called "col" and can only be exported when it is named "color".
I have, in my assets a female Zealot, and even Blizzard has one, but it only has a model not a unit (created in the editor) feel free to use it.
Another thing is that it is bad practice to merge the meshes together as it screws up the vertex weights for animation. I may also be that certain submeshes required alpha channel and others don't. This actually speeds up the drawing cycles of the engine.
Having multiple materials is not slowing down as the number of textures are not loaded into memory multiple times.
When presenting your stuff, make sure the contrast is ideal, my friend is colorblind, he told me he can only see orange and yellow spots in the pictures above.
So I suggest you use a lighter colored surface to put your models on to present.
The whole idea of having so many contrasted colors in game is to easy identify the unit, in your case, although I rly like the black/purple combination, is not so "unit" friendly.
So what I'm seeing is this ( a little exaggerated of course, but just to trying to explain myself) :
Looking nice man, is it based on the tracer model ?
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Realy nice how it turned out!
T.
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I see it is nearing its conclusion :)
T.
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Damn, these blades on the Talon!
Me ♥
T.
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YES! Much better, rly love the right one :p
T.
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Mmm, usually never much to argue on your models, so in my opinion, I think the top is kinda... really black, very hard to distinguish shapes, maybe some more color variations when going from the guns (I think they are guns ) to the head (like you did on your Volchron).
You know what I mean ?
T.
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OK, whatever you want man, no worries, keep up this stuff, loving it!
T.
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Hi, here is what I understand from the error ( cause I don't use blender at all )
Probably there is a material on you model that has a sub material ( such as diffuse, specular, normal etc) that is not an SC2Material type but a SC2Color type. Each material and submaterial can be named.
One of them is called "col" and can only be exported when it is named "color".
I have, in my assets a female Zealot, and even Blizzard has one, but it only has a model not a unit (created in the editor) feel free to use it.
https://www.sc2mapster.com/projects/sc1-raynor-vulture/files/766968
Another thing is that it is bad practice to merge the meshes together as it screws up the vertex weights for animation. I may also be that certain submeshes required alpha channel and others don't. This actually speeds up the drawing cycles of the engine.
Having multiple materials is not slowing down as the number of textures are not loaded into memory multiple times.
T.
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NICE!
Like it how you handled the "little" ones :D
T.
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When you animate the hex, change the emission rate, than it doesn look like it come out of the center, more like , it beams in from the center ;)
Just a thought
T.
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Ooh, yes this is much better, I really like the hexagon on the units.
T.
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When presenting your stuff, make sure the contrast is ideal, my friend is colorblind, he told me he can only see orange and yellow spots in the pictures above.
So I suggest you use a lighter colored surface to put your models on to present.
The whole idea of having so many contrasted colors in game is to easy identify the unit, in your case, although I rly like the black/purple combination, is not so "unit" friendly.
So what I'm seeing is this ( a little exaggerated of course, but just to trying to explain myself) :
Other than that, welcome to the club ;D
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here