Why not replace corruptors with infested valkryes?
One of the lessons I learned from my past mod experience: not having everything hinge on assets I don't have or can create. So I plan around the assets aviable to me. Also, I have clear design goals for the Corrupter which enhance the theme I'm going for, while for the valkyrie I don't.
Welcome to my little thread! Outbreak is a campaign focusing on Admiral Alexei Stukov from the Starcraft franchise.
The story for the campaign is set before his appearance in Heart of the Swarm, explaining his escape from the Moebius facility on Skygeirr as well as what he was doing until he contacted Kerrigan.
In addition to that, you will get to control the Infested Terran faction. This faction might use some elements of the Coop commander, but due to different gameplay goals several things are likely to change. As of now, my focus is to finish the first mission into a playable state. I've posted a few screenshots of said mission already in this thread. Now, I'd like to mention, it's been a long time since I've worked with the data editor and I have to get back into it. Even then, I've never been a big expert, so I might poke around for some solutions here and there, though a friend of mine has quite a bit of experience and can help me out here and there.
Now, as for my gameplay focus: Slightly similar to HotS, you will control a hero most of the time. I'm not planning to create a vast Loadout System or anything like that. Instead, you will be given a prepared set of abilities. Some skills might be modified for a mission if it demands it, but otherwise I'd like to focus on this set. The first mission will focus on Stukov himself:
Outside of Stukov, you shall of course use his infested hordes. The Coop Commander has of course a huge influence, but I'd like to do some things differently as a solo campaign isn't the same as the coop experience. Still, here is a general outline what the Infested faction entails:
As mentioned, this is a general outline and things can change vastly over the course of the development.
Either way, I hope you enjoyed this early preview.