Try using an Arm Magazine ability with an external hangar similar that of the broodlord and give the parts a Buff behaviour that as an initial effect uses a Search Area effect to apply a dummy Damage effect to the target (use a Unit Type validator). Between the Effect event (use the At Target term) and the ::Creator reference you should be able to specify the main body and the individual attachments.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Try using an Arm Magazine ability with an external hangar similar that of the broodlord and give the parts a Buff behaviour that as an initial effect uses a Search Area effect to apply a dummy Damage effect to the target (use a Unit Type validator). Between the Effect event (use the At Target term) and the ::Creator reference you should be able to specify the main body and the individual attachments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think the campaign used triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you are happy having a single unit make them Model type actors and host them on the main body.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg