I believe the InventoryContainer frames (ContainerPanel00, ContainerPanel01, etc) are hardcoded to scale with Top Left and Bottom Right inventory slots (00 and 10) at map initialization, and thus before your triggers are run.
InventoryContainer dimensions can be manipulate by changing the size of these two slots in a new layout file (and possibly their offsets? I don't quite remember)
Inventory UI is special and weird.
I believe the InventoryContainer frames (ContainerPanel00, ContainerPanel01, etc) are hardcoded to scale with Top Left and Bottom Right inventory slots (00 and 10) at map initialization, and thus before your triggers are run.
InventoryContainer dimensions can be manipulate by changing the size of these two slots in a new layout file (and possibly their offsets? I don't quite remember)
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