Many if not most of them are no more really active.
I agree that tutorial does not always need visual, but those which I flagged as that would be better with it... at least some coloration or something.
I agree that we could try to find back those old videos if we can, but some are really broken and no longer accessible.
What do you think about this... I imagined a big tutorial that goes through making a map in details but refering to appropriate tutorial(s) for eatch parts. I have not yet elaborated a structure about how I would organise that, but it would be like:
Making a map: General info, general tutorials, tips, commands, shortcuts, etc.
Making the terrain: Going from raw terraining to detailled texturing, doodads and so on.
Making the triggers: how to structure them, what are the variables etc.
and so on. So you can always have a good reference to eatch parts about making a succesfull map, in a more organised way than just listing all available tutorials under categories like "triggers" "data" etc. (Although I would definitly keep both) Just an idea though.
Went through the Presets. I did structure it a little more into table for more readability and added the missing parts.
Edit: I'm also going through the Tutorial list currently and just trying to identify which are still enough recent or still contain usefull content and those that are broken. Basicly here is how I identify them.
Broken -> Link is dead or video file is dead
Outdated -> Content mostly outdated, contain broken image file, it doesn't mean everything is useless, but it could be rewrited into a better well structured tutorial combined with other similar tutorial
Outdated-OK -> It might be outdated and containing broken image, but overall, it still contains usefull information.
No Visual -> Could be a good tutorial but is just plain text, thus very hard to follow.
Without a prefix -> These a good tutorial worth going through. Generally well written and imaged.
I'm not done yet, it's quite long going through and judging if it's still usefull enough to be kept or if it could be incorporated to another tutorial in a better way.
The idea will be to gather similar information and make a great tutorial out of that within the wiki containing links to the refered triggers, data, etc. Many tutorial could be reworked and made better.
It did stall a bit these last days. It really depends on my free time but I want to complete what I have started don't worry about that. In general I prefer to work by block of time of 3-4 hours at least and generally during the day as I'm less tired so there are less risk of mistakes. I might just try to do smaller block of time, I'll have to check how I can deal with that.
Don't worry, I will not just leave it like how it is and I'll make sure everything is included. I'm thrilled to get to the steps where we will go through the tutorials, update them, add images, add links for reference, etc..
So why the trigger pages listed as Trigger/Category-Events and not just Trigger/Events?
Because that's how it was before I started working on the wiki
There are way too many links to modify if you want to change the page name, I know it might not make sense but... it would be too much...
I would advise getting help on filling out the ed, cd and preset sections so I will not have to do a dozen changes to the main triggers page.
Take your time no rush.
Would the Custom Script Code section not be the same as the galaxy script section? Speaking of which what happened to that page since I was sure it was under the triggers section somewhere (or was that the legacy wiki?).
Also, I don't know how much similar these are. If custom script code in AD looks the same as galaxy scripting... I doubt so... but I don't know enough on these subjects.
Once you have figured out what links to use for Options, Parameters, Return, Grammar Text, Hint Text and Custom Script Code I will then edit the main pages.
Yeah that page, changed to something along the lines of: this. Although, it is not polished yet and does not have all the links to the pages (like when describing event, condition, and so on, it could all be linked to their respective page).
So basicly the changes are like this:
Remove the navigation table (because it now has individual navigation within eatch parts of the triggers event condition action..)
Add basic description to help new people understand what is a trigger and how it works (like I have in the example, but you said it should be more impersonal writing so feel free to modify)
Don't add the comparaison as these are added in the condition page
Add links for eatch elements; event, condition, but also Action Definition, Event Definition, and so on (maybe?)
You can add the menu with "Event, Action, .." so all pages are linked.
We might create a section to add all trigger relevant tutorial eventually.
Feel free to do it if you wish, that'd be cool. I'm sure you can make that page shine ;)
I did it this way as anyway you rarely have to scroll down, so you just go to the "Action" page for example, then click on which label the action you are looking for is and you are at the good place instantly, without changing page. The top of the page is basic information, it doesn't need to be split. I also redid all the link so it links within the same page, not that it's a long process, but I find it right like it is.
Note that the action and condition pages are not yet completed. I'll work on them as soon as i get a free block of time.
The "Trigger" page that link to the other pages is protected too so eventually that will have to be updated with the help of DrEvil.
I'm not sure what you mean by all of this, but in all cases, yeah, conditions "are" functions. Note thought that some functions are NOT conditions (and these will be added when I go through again and I'll specefic that these are "function" only. I'll give an example when I get the time.
it does not contains any working links to other page
it seems to be refering to a 3rd party program or something but without any links to it
it is refering to the old GE locale which was merged with the english one if I'm not mistaken. ( ...you have to "relocalize" your map as GE does not change...)
the last update was somewhat long ago
Cause of all of the above, I moved it there. The idea behind the moving it is to have a 2nd thought on "should we really delete it" and since nothing seemed to be linking there then it's not breaking anything.
I'm not sure what it really refers to and if it's still used nowadays thought. Is this still beeing used you think?
After the whole day working on the wiki, almost everything in the Conditions and Functions section is listed. Only "Units" and "User Data" remains to be added. After that I'll have to go through once again comparing with functions when doing an action (and not just conditions). It seems some functions are not conditions, but like 95% of them are so... It will be somewhat fast, but it takes alot of attention.
After that I'll beat down the Actions the same way. And after that... updating the categories so they contain the new stuff as well and to make sure every links are the same (which is not currently as I changed some of them from missing words or minor error, but still it changes the links)
I think after all of that I'll be kind of tired on triggers haha so I might work on a general wiki imaged tutorial. Eventually I'll look at how the data section is built up and see what can be better. (You can call me Abathur) haha.
Updated more stuff. It's starting to take form and looking great. Although there still remains a a couple hours of work to put back everything in the same page, but it will be so much easier to find stuff like that. Once eatch parts will be finished, I'll update the categories too so they countains the new stuff too.
I'm kind of metigated about how I should include the Presets, if it would be fine in the variable, or if it deserves it own link... There is only a thing that bugs me about that, I can't find the label for the presets in the editor; they doesn't seem to be linked to a label so I don't know how the person who made that page actually found the labels..? Bit confused there.
Finally did some more updates to the trigger page. Lots remain to be done, but it will be eventually.
Working on projects:
Many if not most of them are no more really active.
I agree that tutorial does not always need visual, but those which I flagged as that would be better with it... at least some coloration or something.
I agree that we could try to find back those old videos if we can, but some are really broken and no longer accessible.
What do you think about this... I imagined a big tutorial that goes through making a map in details but refering to appropriate tutorial(s) for eatch parts. I have not yet elaborated a structure about how I would organise that, but it would be like:
and so on. So you can always have a good reference to eatch parts about making a succesfull map, in a more organised way than just listing all available tutorials under categories like "triggers" "data" etc. (Although I would definitly keep both) Just an idea though.
Working on projects:
Went through the Presets. I did structure it a little more into table for more readability and added the missing parts.
Edit: I'm also going through the Tutorial list currently and just trying to identify which are still enough recent or still contain usefull content and those that are broken. Basicly here is how I identify them.
I'm not done yet, it's quite long going through and judging if it's still usefull enough to be kept or if it could be incorporated to another tutorial in a better way.
The idea will be to gather similar information and make a great tutorial out of that within the wiki containing links to the refered triggers, data, etc. Many tutorial could be reworked and made better.
Working on projects:
It will be done, eventually.
Working on projects:
It did stall a bit these last days. It really depends on my free time but I want to complete what I have started don't worry about that. In general I prefer to work by block of time of 3-4 hours at least and generally during the day as I'm less tired so there are less risk of mistakes. I might just try to do smaller block of time, I'll have to check how I can deal with that.
Don't worry, I will not just leave it like how it is and I'll make sure everything is included. I'm thrilled to get to the steps where we will go through the tutorials, update them, add images, add links for reference, etc..
Working on projects:
Of course not, we want to include everything we built along the years while reducing redundancy as much as possible.
Working on projects:
Take your time no rush.
Do you mean this page? https://wiki.sc2mapster.com/Language_Overview
Also, I don't know how much similar these are. If custom script code in AD looks the same as galaxy scripting... I doubt so... but I don't know enough on these subjects.
I'll get there eventually.
Working on projects:
Yeah that page, changed to something along the lines of: this. Although, it is not polished yet and does not have all the links to the pages (like when describing event, condition, and so on, it could all be linked to their respective page).
So basicly the changes are like this:
Feel free to do it if you wish, that'd be cool. I'm sure you can make that page shine ;)
Working on projects:
I did it this way as anyway you rarely have to scroll down, so you just go to the "Action" page for example, then click on which label the action you are looking for is and you are at the good place instantly, without changing page. The top of the page is basic information, it doesn't need to be split. I also redid all the link so it links within the same page, not that it's a long process, but I find it right like it is.
Note that the action and condition pages are not yet completed. I'll work on them as soon as i get a free block of time.
The "Trigger" page that link to the other pages is protected too so eventually that will have to be updated with the help of DrEvil.
Working on projects:
Switch, case, critical sections, etc these are all usefull stuff that could use more information.
Working on projects:
I'm not sure what you mean by all of this, but in all cases, yeah, conditions "are" functions. Note thought that some functions are NOT conditions (and these will be added when I go through again and I'll specefic that these are "function" only. I'll give an example when I get the time.
Working on projects:
About the SC2 localizer page, i came to this as:
I'm not sure what it really refers to and if it's still used nowadays thought. Is this still beeing used you think?
Working on projects:
After the whole day working on the wiki, almost everything in the Conditions and Functions section is listed. Only "Units" and "User Data" remains to be added. After that I'll have to go through once again comparing with functions when doing an action (and not just conditions). It seems some functions are not conditions, but like 95% of them are so... It will be somewhat fast, but it takes alot of attention.
After that I'll beat down the Actions the same way. And after that... updating the categories so they contain the new stuff as well and to make sure every links are the same (which is not currently as I changed some of them from missing words or minor error, but still it changes the links)
I think after all of that I'll be kind of tired on triggers haha so I might work on a general wiki imaged tutorial. Eventually I'll look at how the data section is built up and see what can be better. (You can call me Abathur) haha.
Working on projects:
Updated more stuff. It's starting to take form and looking great. Although there still remains a a couple hours of work to put back everything in the same page, but it will be so much easier to find stuff like that. Once eatch parts will be finished, I'll update the categories too so they countains the new stuff too.
https://wiki.sc2mapster.com/Triggers/Category-Variables
I'm kind of metigated about how I should include the Presets, if it would be fine in the variable, or if it deserves it own link... There is only a thing that bugs me about that, I can't find the label for the presets in the editor; they doesn't seem to be linked to a label so I don't know how the person who made that page actually found the labels..? Bit confused there.
So looking great so far.
For Aiur! For Mapster!
Working on projects:
When doing a link, if you put spaces they will be converted to ''_''. One way or another it requires a symbol.
Working on projects: