Since the latest mod update I am unable to open the War3 Extra (GA) file. Every time I try to open it to re save it and rename it, my editor crashes. I tried restarting and it still doesn't work. I also notice that the mod file is significantly smaller than it used to be (its only 600 KB now, before it was much more I believe). Did my download get corrupt? and if so how can I download it again?
I sill make sure I update both mods and try it again.
Also I am in North America region.
I also found another very weird glitch while public testing my map. My map has almost no triggers of my own, so I know that it's not a trigger I made, but rather a trigger inside the mod somewhere (Note i DO NOT use melee options OR the war3 melee options because I want most of them disabled)
But basically off the start everyone starts with 2000 gold, everyone can spend eachothers gold.
It is as if when your mod sets allies, it automatically changes the state to "Allied with Vision and Spending" instead of just "Allied with Vision". Even when I set the trigger manually to be "Ally with Vision" it still evaluates to "Ally with Vision and Spending" in game when I start it up.
Do you have any ideas how I can disable this for the mod? my maps currently unplayable because of this one single aspect.
Also, Fan of Knives will proc on corpses not just units
With the newest mod I found that you heavily changed the Creep XP/Gold trigger and experience no longer works. I think you may have accidently deleted part of the trigger?
Reading the FAQ when I go to the GameBalanceArrayValues(Unnamed) user data type, I can see that there is one instance with 1 index at 0. When I click on this I see
1 Hero XP Gained - Creep Reduction Table
But when I click on Hero XP Gained - Creep Reduction Table I get a screen that says
ID: Hero XP Gained - Creep Reduction Table
And the values are completely blank. Whats more, theres NO buttons beside "ok" and "cancel" so there is no possible way to add ANY values.
Because of these issues mentioned above, the trigger seems to be grabbing NO value, so it's giving 0 experience every time.
Also when I try and do it by trigger, i am being told that the Hero XP Gained - Creep Reduction Table has absolutely no fields, so I cannot modify it here either.
How can I go about fixing this myself? Or will I have to wait for another patch before testing my mod?
Edit: I've even tried to add my own "Fields" of Value to match exactly how it used to be before the last update, but for some reason this wont work either. Im gonna stop trying workarounds on this for now i guess
Edit #2: Okay I officially give up. Ive found that experience "CAN" work but ONLY once every 3-4 kills AND ONLY if you are standing in a group of 6 OR MORE enemies, AND you must kill 4 of them within a couple seconds. I HAVE NO IDEA why this trigger is acting so strangely!
I've ran around killed 50 mobs and maybe 4 of them gave me experience (the EXACT same units too)
this is very bizzare!
I guess for the time being for my map I will make some very messy pseudo-random experience giver. Since i've observed that only 1/10 kills give experience, I will just code my own experience trigger and scale all experience by 0.9 seeing as the current system is completely unusable and random
Thank you very much again for your dedication to making this mod better :) I know it stinks when something that was previously working stops working like this is :(
I found a bug.
When I am far away from a shop and right click to sell, my hero will run to about 3 range away from the shop, the item will be removed from his inventory, the yellow +X gold indicator shows, but I don't get any gold!
BUT, if I run up close to the shop and click it a few times to hug it, i get my gold from the shop.
Im pretty sure I noticed similar behavior when I was playing War3 Lost Temple the other day too
Im sorry but I'm not quite sure I understand :P I have homework brain from doing 8 hours of homework straight today, but Im a little confused about allowing XP gain from hostiles to persist after level 5.
I have located the trigger that does Creep XP / Gold in the War3 Extra library which is the trigger that adds experience. But I'm a little confused about how to remove this restriction in my map which uses the mod. Seeing as I am unable to modify the trigger directly itself in the library, is there any other way of overriding this besides writing my own identical trigger adding a unit death event, where I simply modify the if hero level < 5 line to be if hero level > 4? This is the only idea I currently have to get around not being able to modify trigger libraries.
Thank you Renee. I also noticed something while I was playing around with the far seer hero using your mod, I found that for items that add a set amount of energy (staff of brilliance adds 200 energy and an energy regen aura) the stats are added to both the maximum AND current energy such that if you are at 0 out of 600 mana and you pick up and drop the item 3 times, you will get to max energy. I believe that this isn't intentional, and I'd love to know if you have any ideas on how to prevent this automatic stat gain from happening!
Also, I read earlier that someone was having a problem determining how to get heroes to level up past level 5 while killing neutrals, and they figured out how to do it without saying it publicly :( I would like to know how to do this as well so if anyone knows, let me know please!
I have located the correct behavior (HostileSurpressXPGrant) but whenever I try to modify this behavior it creates a copy with my new stats, it doesn't directly modify the original behavior. Any ideas how to remove this XP suppression on heroes?