This is what i had in my actor, i did it myself before you posted it. And it still does not work for Abomination. It did not work for rifleman also, but after unknown actions it started work for rifleman and still does not work for some other units.
EDIT: Found weird bug, just reseted macroses for actor of Abomination and it works... Before this I changed marcos field to remove Console Status Bar. Then changed War3_DeadAnimationMacroUnit (Unnamed). And changes in War3_DeadAnimationMacroUnit (Unnamed) have not applied to this unit. Seems it's errors in editor. So just need to reset macros field of all units and then remove Console Status Bar again, lol.
Death Time does not have any relations to death time of death model of unit. Demolisher have 0 death time but death model removed through War3_DeadAnimationMacroUnit (Unnamed) actor settings. I fixed rifleman, don't know how, but just did everything again and set death model animation to 5 seconds in War3_DeadAnimationMacroUnit (Unnamed) actor.
I found that all weapon with splash damage completely destroys performance. More search flags->lower fps. Should i just don't use splash in my map?
Also can you say where death model of Demolisher is configured? These corpses kills my map, when all corpses removed fps is 90. When 200 corpses on the map fps 30-40. I need to remove them fast, but they are removing too slow... War3_DeadAnimationMacroUnit (Unnamed) did not help to fix Demolisher death model.
EDIT: to remove death models fast, open actor events War3_DeadAnimationMacroUnit (Unnamed) and set animation Decay to 5 seconds. Now, Demolisher death models will be removed in 5 seconds.
EDIT2: Still can't find how to remove fast Rifleman death model.
I am making a Tug of War map based on Warcraft mod. In this map, in late game can be 400-800 units. The problem is that FPS is too low and map is just unplayable. I started to investigate this issue and tested on empty map with warcraft mod. If you use original starcraft 2 units - fps is fine, about 40-60 on Extreme settings. If you use warcraft units fps drops down to 10-20 and more units -> less fps. In my map fps was 1. The problem was in events of models of warcraft units. Check screen http://imgur.com/SHONn8f. I have removed all events from all models and Boom, fps x2, x3 increased, it's still not fine. But it's better than nothing. Some units such as Demolisher can completely destroy your map. So, removing events for this model just must have.
Another problem of my map - corpses, many corpses. I found that they are removed after 88 seconds. To reduce this value find agent War3_DeadAnimationMacroUnit (Unnamed) and set duration of animation to 5 seconds. It's increased my fps by 10.
I have attached map where you can test performance with many units. Just remove and reset events for unit and run map. You will see difference. You can also compare it with original Starcraft 2 units.
@Renee2islga: Go
This is what i had in my actor, i did it myself before you posted it. And it still does not work for Abomination. It did not work for rifleman also, but after unknown actions it started work for rifleman and still does not work for some other units.
EDIT: Found weird bug, just reseted macroses for actor of Abomination and it works... Before this I changed marcos field to remove Console Status Bar. Then changed War3_DeadAnimationMacroUnit (Unnamed). And changes in War3_DeadAnimationMacroUnit (Unnamed) have not applied to this unit. Seems it's errors in editor. So just need to reset macros field of all units and then remove Console Status Bar again, lol.
http://www.youtube.com/user/RussianMapster
@Renee2islga: Go
Yes, but some units still have death model removed after long time, for example Abomination.
http://www.youtube.com/user/RussianMapster
@Chewiest: Go
Death Time does not have any relations to death time of death model of unit. Demolisher have 0 death time but death model removed through War3_DeadAnimationMacroUnit (Unnamed) actor settings. I fixed rifleman, don't know how, but just did everything again and set death model animation to 5 seconds in War3_DeadAnimationMacroUnit (Unnamed) actor.
http://www.youtube.com/user/RussianMapster
@Renee2islga: Go
I found that all weapon with splash damage completely destroys performance. More search flags->lower fps. Should i just don't use splash in my map? Also can you say where death model of Demolisher is configured? These corpses kills my map, when all corpses removed fps is 90. When 200 corpses on the map fps 30-40. I need to remove them fast, but they are removing too slow... War3_DeadAnimationMacroUnit (Unnamed) did not help to fix Demolisher death model.
EDIT: to remove death models fast, open actor events War3_DeadAnimationMacroUnit (Unnamed) and set animation Decay to 5 seconds. Now, Demolisher death models will be removed in 5 seconds.
EDIT2: Still can't find how to remove fast Rifleman death model.
http://www.youtube.com/user/RussianMapster
I am making a Tug of War map based on Warcraft mod. In this map, in late game can be 400-800 units. The problem is that FPS is too low and map is just unplayable. I started to investigate this issue and tested on empty map with warcraft mod. If you use original starcraft 2 units - fps is fine, about 40-60 on Extreme settings. If you use warcraft units fps drops down to 10-20 and more units -> less fps. In my map fps was 1. The problem was in events of models of warcraft units. Check screen http://imgur.com/SHONn8f. I have removed all events from all models and Boom, fps x2, x3 increased, it's still not fine. But it's better than nothing. Some units such as Demolisher can completely destroy your map. So, removing events for this model just must have.
Another problem of my map - corpses, many corpses. I found that they are removed after 88 seconds. To reduce this value find agent War3_DeadAnimationMacroUnit (Unnamed) and set duration of animation to 5 seconds. It's increased my fps by 10.
I have attached map where you can test performance with many units. Just remove and reset events for unit and run map. You will see difference. You can also compare it with original Starcraft 2 units.
Have a good time, KorvinGump.
http://www.youtube.com/user/RussianMapster