I have my reservations with Blizzard Allstars. I doesn't seem like they have any Devs behind it who value the complexity that drives the genre. Simplicity may be a good thing to bring in a casual market, but MOBAs aren't as much about drawing a crowd as much as keeping one, and I don't see Blizzard Allstars in its current incarnation being able to do that. No jungling, no item recipes and streamlining player roles into the Tank/DPS/Support/Siege would seem to offer less sandboxing.
A part of the charm of playing MOBAs is the huge character rosters and complexity within each hero. It offers up limitless play. Blizz Allstars seems to be set up to have linear play, where your role is pretty much defined and you're not really given tools to explore different ways to play your character. It's not like your Support character can get items that turns him into a caster/nuker, or a Tank with items/auras that supports the team with healing. I don't see that happening when I see hero designs like Warfield. I don't think any item/ability build will make him play any role other than long-range dps.
I still anticipate the game though, and I want to see how Blizzard's design permeates the genre. Even if the game is a bust, I'm sure there are things to learn from that may end up being used in other MOBAs; or features from other MOBAs that eventually make it into BAS. Blizzard might not be the best innovators, but they are the best Iterators.
Did Blizzard really say they were thinking of adding collectible items too? Like the leoric's crown and stuff. This is the first I've heard of that, but if it's true it sounds pretty awesome.
I think with any sort of co-op competitive game with shared goals/resources, it becomes much more about the team than the individual. That may be a double edged sword, because you always want to be rewarded for being proactive, and you don't want others being rewarded for slacking off. Either way, if this helps prevent leavers and promotes team play, I'm all for it.
Rollback Post to RevisionRollBack
For Lordaeron!
To post a comment, please login or register a new account.
I have my reservations with Blizzard Allstars. I doesn't seem like they have any Devs behind it who value the complexity that drives the genre. Simplicity may be a good thing to bring in a casual market, but MOBAs aren't as much about drawing a crowd as much as keeping one, and I don't see Blizzard Allstars in its current incarnation being able to do that. No jungling, no item recipes and streamlining player roles into the Tank/DPS/Support/Siege would seem to offer less sandboxing.
A part of the charm of playing MOBAs is the huge character rosters and complexity within each hero. It offers up limitless play. Blizz Allstars seems to be set up to have linear play, where your role is pretty much defined and you're not really given tools to explore different ways to play your character. It's not like your Support character can get items that turns him into a caster/nuker, or a Tank with items/auras that supports the team with healing. I don't see that happening when I see hero designs like Warfield. I don't think any item/ability build will make him play any role other than long-range dps.
I still anticipate the game though, and I want to see how Blizzard's design permeates the genre. Even if the game is a bust, I'm sure there are things to learn from that may end up being used in other MOBAs; or features from other MOBAs that eventually make it into BAS. Blizzard might not be the best innovators, but they are the best Iterators.
Did Blizzard really say they were thinking of adding collectible items too? Like the leoric's crown and stuff. This is the first I've heard of that, but if it's true it sounds pretty awesome.
I think with any sort of co-op competitive game with shared goals/resources, it becomes much more about the team than the individual. That may be a double edged sword, because you always want to be rewarded for being proactive, and you don't want others being rewarded for slacking off. Either way, if this helps prevent leavers and promotes team play, I'm all for it.