I still anticipate the game though, and I want to see how Blizzard's design permeates the genre. Even if the game is a bust, I'm sure there are things to learn from that may end up being used in other MOBAs; or features from other MOBAs that eventually make it into BAS. Blizzard might not be the best innovators, but they are the best Iterators.
^ This is very true. Blizzard took generas that were already in existence (RPGs, RTS, MMOs) and revolutionized them. They didn't invent the ideas from scratch, they just took them and made them way better. WoW is certainly old and outdated now, but it's totally changed the way MMO's operate. There was nothing like it on the market when it came out.
The same thing goes for the older Warcraft games- there were just no RTS games to stand up to that. D3 had a lot of flaws, so there's some competition in that scene, but starcraft 2 is pretty much the best RTS of it's style (shorter, fast paced games instead of longer games which take multiple days to finish). And even if WoW's not your thing (it's definitely not mine) the fact that it can still exist, with a subscription fee, after this long is proof of it's quality.
But hey, I'll wait until I actually see the game to give judgement :P
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I'd love to see blizzard implement the quick-announcements system from Smite. You can press a set of 1-3 hotkeys to quickly shout something to your team. For example, you could press V (to activate the system), and then H + 1 for "help needed in top". Or V,H,2 for "help needed mid". It's a really nice system that lets you get information to your team without having to type.
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There absolutely must be some kind of penalty for leavers in any DOTA game. It doesn't need to harsh, but there needs to be something to prevent the average guy who doesn't care about others from leaving. Just making you receive no experience until you complete one full game should be enough, unless you leave games intentionally to troll.
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^ This is very true. Blizzard took generas that were already in existence (RPGs, RTS, MMOs) and revolutionized them. They didn't invent the ideas from scratch, they just took them and made them way better. WoW is certainly old and outdated now, but it's totally changed the way MMO's operate. There was nothing like it on the market when it came out.
The same thing goes for the older Warcraft games- there were just no RTS games to stand up to that. D3 had a lot of flaws, so there's some competition in that scene, but starcraft 2 is pretty much the best RTS of it's style (shorter, fast paced games instead of longer games which take multiple days to finish). And even if WoW's not your thing (it's definitely not mine) the fact that it can still exist, with a subscription fee, after this long is proof of it's quality.
But hey, I'll wait until I actually see the game to give judgement :P
I'd love to see blizzard implement the quick-announcements system from Smite. You can press a set of 1-3 hotkeys to quickly shout something to your team. For example, you could press V (to activate the system), and then H + 1 for "help needed in top". Or V,H,2 for "help needed mid". It's a really nice system that lets you get information to your team without having to type.
@Taintedwisp: Go
There absolutely must be some kind of penalty for leavers in any DOTA game. It doesn't need to harsh, but there needs to be something to prevent the average guy who doesn't care about others from leaving. Just making you receive no experience until you complete one full game should be enough, unless you leave games intentionally to troll.