To do friendly fire you need to find the damage/search effects associated with the explosion and look for the field which you can mark different types of targets as required, allowed, or excluded. At the bottom you'll be able to mark self, ally, neutral, and enemy. You'll want to mark all for a friendly fire type explosion.
The baneling explode behavior will have initial/expire effects, those effects may point at other effects. You'll need to follow the effect chain to find the effects you're looking for.
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@Schlaustewurst: Go
To do friendly fire you need to find the damage/search effects associated with the explosion and look for the field which you can mark different types of targets as required, allowed, or excluded. At the bottom you'll be able to mark self, ally, neutral, and enemy. You'll want to mark all for a friendly fire type explosion.
The baneling explode behavior will have initial/expire effects, those effects may point at other effects. You'll need to follow the effect chain to find the effects you're looking for.