Hmm... Strange, the actor work for all units is done, they SHOULD be swapping textures. Ill do some tests and see if I can fix it
EDIT: Updated the dropbox file, Warpgate, Colossus and Phoenix should work fine now, attempted a fix for the Warp Prism, Observer and High Templar but don't have time to test it
Oh god, completely forgot about this. I made this while I had no real internet connection to speak of (I had to move) so I couldn't upload anything, and completely forgot to afterwards. Gonna attach the mod file here.
Ok, turns out its above 10 MB and can't be attached to posts cause of that, this *should* be a working download link: https://dl.dropbox.com/sh/i5rtc1bbsdilty8/jxiQX5urNG/Nerazim%20Mod.SC2Mod?dl=1
There's an upgrade called "Nerazim", works exactly like the Dark Protoss upgrade. Enable it using triggers or cheats (or set up a research ability for it) and everything will get retextured, including units (I think I did all of them, not sure and can't be bothered to test right now)
I just extracted the textures using the editor, opened them in photoshop and slapped a huge/saturation on them. Not entirely sure what hue I used, I think it was greenish or redish (which on top of the original color made it light blue), then just lowered saturation to around -60 I think to make it gray (while still keeping a hint of blue)
Ofc, before that I seperated all the blue/colored parts from the gold first (Magic Wand -> Cut) and applied a different hue/saturation to make stuff green.
I don't think so. The colors are wrong. But it's the closest we have to the Nerazim, so unless someone makes a platinum retexture of all protoss units and structures, this is the best we have.
EDIT: Retextures aren't that hard really, at least not these ones. Gonna attach a pic of a nerazim nexus.
EDIT 2: Done with all buildings. Attached screenie.
Dark Colossus and Phoenix textures are hiding in the assets area somewhere. You can experiment with grey tints to get the silvery look (The Nerazim/dark protoss are silver-emerald traditionally, not black-emerald like the models. Also, Dark Templar don't have dark models/textures cause they are dark already (Technically seen, void rays and stalkers shouldn't have textures either.) And even if, due to being cloaked you wouldn't really notice the texture if it were changed to black instead of silver)
The upgrade is merely used as a requirement checked by actor events in all unit and attack actors. Take a look at them, not that hard to figure out (Copy the events and terms, then use whatever messages you need (ModelSwap, Texture Select by ID or Set Tint Color, depending on what you're doing and what assets you have))
Also, if I remember right, some protoss units go nuts if you swap out their emissive textures using texture select by ID, so if something happens thats not supposed to, see if its connected to emissives.
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@NicheJ: Go
Hmm... Strange, the actor work for all units is done, they SHOULD be swapping textures. Ill do some tests and see if I can fix it
EDIT: Updated the dropbox file, Warpgate, Colossus and Phoenix should work fine now, attempted a fix for the Warp Prism, Observer and High Templar but don't have time to test it
Oh god, completely forgot about this. I made this while I had no real internet connection to speak of (I had to move) so I couldn't upload anything, and completely forgot to afterwards. Gonna attach the mod file here.
Ok, turns out its above 10 MB and can't be attached to posts cause of that, this *should* be a working download link: https://dl.dropbox.com/sh/i5rtc1bbsdilty8/jxiQX5urNG/Nerazim%20Mod.SC2Mod?dl=1
There's an upgrade called "Nerazim", works exactly like the Dark Protoss upgrade. Enable it using triggers or cheats (or set up a research ability for it) and everything will get retextured, including units (I think I did all of them, not sure and can't be bothered to test right now)
@NicheJ: Go
I just extracted the textures using the editor, opened them in photoshop and slapped a huge/saturation on them. Not entirely sure what hue I used, I think it was greenish or redish (which on top of the original color made it light blue), then just lowered saturation to around -60 I think to make it gray (while still keeping a hint of blue)
Ofc, before that I seperated all the blue/colored parts from the gold first (Magic Wand -> Cut) and applied a different hue/saturation to make stuff green.
@Crainy: Go
I don't think so. The colors are wrong. But it's the closest we have to the Nerazim, so unless someone makes a platinum retexture of all protoss units and structures, this is the best we have.
EDIT: Retextures aren't that hard really, at least not these ones. Gonna attach a pic of a nerazim nexus.
EDIT 2: Done with all buildings. Attached screenie.
Dark Colossus and Phoenix textures are hiding in the assets area somewhere. You can experiment with grey tints to get the silvery look (The Nerazim/dark protoss are silver-emerald traditionally, not black-emerald like the models. Also, Dark Templar don't have dark models/textures cause they are dark already (Technically seen, void rays and stalkers shouldn't have textures either.) And even if, due to being cloaked you wouldn't really notice the texture if it were changed to black instead of silver)
The upgrade is merely used as a requirement checked by actor events in all unit and attack actors. Take a look at them, not that hard to figure out (Copy the events and terms, then use whatever messages you need (ModelSwap, Texture Select by ID or Set Tint Color, depending on what you're doing and what assets you have))
Also, if I remember right, some protoss units go nuts if you swap out their emissive textures using texture select by ID, so if something happens thats not supposed to, see if its connected to emissives.