Did you ever get the High Templar working? I've been adding a Nerazim upgrade to my mod (I'll be sure to credit you), but HT's just aren't changing. (I've figured out just enough about textures and models and all that to think it's because of the model's Materials, but no where near enough to do anything about it.)
For anyone else's reference, the mod doesn't change the textures of High Templar, Colossi, or Phoenixes (and I'm not sure about Observers), nor Scouts. Stalkers and Void Rays obviously have no change. For some reason, if a Warp Gate is already morphed when the map is loaded, it isn't changed, but a Gateway changed into one will retain its colour. (Note that I think all these caveats are due to bugs in the data, rather than missing textures.)
TheAlmaity, how do you extract the textures? Photoshop doesn't appear to open .dds files, and I couldn't see anything in the editor.
I agree with your thought on being more Stalker-coloured, though I'd have to check how much of the blue on Stalkers is team colour and how much is the model itself. I'd definitely tone down the evilly-glowing green, too, but I know nothing of texture editing and so would just be happy with what TheAlmaity made. :)
I don't suppose you could explain how to do those retextures? Or better yet upload the new textures? They're exactly what I was looking for for a map I'm making.
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@TheAlmaity: Go
Did you ever get the High Templar working? I've been adding a Nerazim upgrade to my mod (I'll be sure to credit you), but HT's just aren't changing. (I've figured out just enough about textures and models and all that to think it's because of the model's Materials, but no where near enough to do anything about it.)
@TheAlmaity: Go
Thanks a lot. Those are great.
For anyone else's reference, the mod doesn't change the textures of High Templar, Colossi, or Phoenixes (and I'm not sure about Observers), nor Scouts. Stalkers and Void Rays obviously have no change. For some reason, if a Warp Gate is already morphed when the map is loaded, it isn't changed, but a Gateway changed into one will retain its colour. (Note that I think all these caveats are due to bugs in the data, rather than missing textures.)
TheAlmaity, how do you extract the textures? Photoshop doesn't appear to open .dds files, and I couldn't see anything in the editor.
@SGTMeowmers9: Go
Yeah, I've seen those, but they're capital-D Dark, rather than Dark Templar-style.
@Kanitala: Go
I agree with your thought on being more Stalker-coloured, though I'd have to check how much of the blue on Stalkers is team colour and how much is the model itself. I'd definitely tone down the evilly-glowing green, too, but I know nothing of texture editing and so would just be happy with what TheAlmaity made. :)
@TheAlmaity: Go
I don't suppose you could explain how to do those retextures? Or better yet upload the new textures? They're exactly what I was looking for for a map I'm making.