I thought I'd be handing out warnings and bans daily....Like it is on every other forum. But seriously, I can only think of 1 or 2 people I've had to warn. You guys are the best community ever <3 You get a high-five from me.
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I just had an idea for a map where 1 person on each team is a "commander" (executar and overmind) The rest of the players are heroes who play the game diablo style- point N click fighting. Anyways I recently played the game 'savage 2' and and thought it would be cool in sc2. So hero players can spawn as any 'unlocked' hero type. The commander unlocks heroes and weapons for the players by building buildings and advancing the tech tree. Like say somebody spawns as a zealot hero. He can't use his 'advanced psi blades' weapon and some ability until his/her commander builds a forge. And some buildings unlock other hero types for people to spawn as.
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team vs team TPS with tanks, turrets, space battles ;)
Wanted to do that but....its just to laggy for FPS or TPS maps. Blizzard said so themselves. However top down shooters are entirely possible and have been done...In fact I may make a top down shooter.
Rollback Post to RevisionRollBack
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I quit on a long time, partially because I simply got bored and mostly because I'm a bronze level player and seriously can not give advice to others. Most map makers can do something like this.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Hmm that might be a cool idea. I never played WOW but I'm sure you could find some good videos about the aenas...I'll look into that, especially with the new patch for WASD.
Rollback Post to RevisionRollBack
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IDEA!! So its a zerg defense map thing where you are held up in some sort of building. You are being swarmed by zerg and they get more and more powerful as time goes on. You start with access only to the first floor. You can open up the next floor whenever you want, but 3/4 of the players must agree. Doing so moves everybody up to that floor and the zerg 'overrun' the bottom floor. Each floor progressively has better units available to build and better defensive positions. But there's only so many floors until you reach the roof, and then its just hold out till you die.
Rollback Post to RevisionRollBack
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I'll think about making that one myself. :) But if the zerg only control the infestors..wouldn't it get kinda boring? I mean, the infestors cant attack so they'd just kind of stay burrowed, pop up, infest, and hide. What if there were several AI bases and a main one. Each AI base provided something like extra minerals, radar, anti-air, etc..Zerg infest those and it gets harder for the terrans. But to protect them, they'd have to leave the main base with less defenses....
I actually started on something like that but didn't get far. You picked one of a few scenarios, for example "defend a reaper worker raid, defend MMM build, prevent expansion, etc" and then got tips displayed for the individual scenario.
I came up with this idea, anybody feel free to use it as long as you put me in the credits! What if you ran a burger company on Mar sara? You sell zergling burgers! You have to manage prices, advertisement, employees, the farm where you raise zerglings, and other fast food chain related stuff. At least it would be unique!
Rollback Post to RevisionRollBack
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@thanhnha: Go
Isn't that just a normal melee map?
Welcome to sc2maqpster, thanhnha! Feel free to send me a PM if you need anything. :D
@sigmapl: Go
I thought I'd be handing out warnings and bans daily....Like it is on every other forum. But seriously, I can only think of 1 or 2 people I've had to warn. You guys are the best community ever <3 You get a high-five from me.
sounds cool :D
I just had an idea for a map where 1 person on each team is a "commander" (executar and overmind) The rest of the players are heroes who play the game diablo style- point N click fighting. Anyways I recently played the game 'savage 2' and and thought it would be cool in sc2. So hero players can spawn as any 'unlocked' hero type. The commander unlocks heroes and weapons for the players by building buildings and advancing the tech tree. Like say somebody spawns as a zealot hero. He can't use his 'advanced psi blades' weapon and some ability until his/her commander builds a forge. And some buildings unlock other hero types for people to spawn as.
Water would be hard. I'd say just tint the unit to be either red, blue, brown, grey, etc. And then add the models on top..
Wanted to do that but....its just to laggy for FPS or TPS maps. Blizzard said so themselves. However top down shooters are entirely possible and have been done...In fact I may make a top down shooter.
I quit on a long time, partially because I simply got bored and mostly because I'm a bronze level player and seriously can not give advice to others. Most map makers can do something like this.
Hmm that might be a cool idea. I never played WOW but I'm sure you could find some good videos about the aenas...I'll look into that, especially with the new patch for WASD.
[DO NOT STEAL]
IDEA!! So its a zerg defense map thing where you are held up in some sort of building. You are being swarmed by zerg and they get more and more powerful as time goes on. You start with access only to the first floor. You can open up the next floor whenever you want, but 3/4 of the players must agree. Doing so moves everybody up to that floor and the zerg 'overrun' the bottom floor. Each floor progressively has better units available to build and better defensive positions. But there's only so many floors until you reach the roof, and then its just hold out till you die.
1st: welcome to sc2mapster (both of oyu guys), I see it's your 1st post.
2nd: I actually thought about a board game for sc2...It might be fun to play :) And no I never heard of 1a2a3a, I'll check it out.
@SadFace201: Go
I'll think about making that one myself. :) But if the zerg only control the infestors..wouldn't it get kinda boring? I mean, the infestors cant attack so they'd just kind of stay burrowed, pop up, infest, and hide. What if there were several AI bases and a main one. Each AI base provided something like extra minerals, radar, anti-air, etc..Zerg infest those and it gets harder for the terrans. But to protect them, they'd have to leave the main base with less defenses....
@SuperYoshi: Go
I actually started on something like that but didn't get far. You picked one of a few scenarios, for example "defend a reaper worker raid, defend MMM build, prevent expansion, etc" and then got tips displayed for the individual scenario.
The betting points thing could be cool if you could somehow keep track of the points for each person with a bank file.
@kevschow: Go
Too bad...Deleted?
:D
I think this thread got more attention when I made it in the first place BEFORE it was pinned, cuz people mostly ignore pinned threads, lol.
1st- I was serious, I stated making it but decided not to because I'm lazy.
2nd- My thread was pinned. Why would I try to bump it?
I came up with this idea, anybody feel free to use it as long as you put me in the credits! What if you ran a burger company on Mar sara? You sell zergling burgers! You have to manage prices, advertisement, employees, the farm where you raise zerglings, and other fast food chain related stuff. At least it would be unique!