Looks like the new update fixed most, if not all, of the bugs! No double lair when toss dude starts talking, medics have proper armor stats, unable to quickly cheese to nydus 1/1 and win.
Still wondering why enemies can hit non-depleted creep tumors.
And of course, practically unkillable (6 armor = invincibility to b/c's) banshees still roam the enemy base. From my perspective, it feels a little depressing that there's always a banshee in the raiders base.
Any chance we can get more information about it?
Did you make the map?
Whats the map about?
Did you publish it on SC2mapster, is it on Battle.net arcade?
Any screenshots?
Are there specific feedbacks you want like identifying bugs or players experience or change requests?
I may not be the OP, but I do know how to seach for a map title.
@PowercoreX64: Go
Looks like the new update fixed most, if not all, of the bugs! No double lair when toss dude starts talking, medics have proper armor stats, unable to quickly cheese to nydus 1/1 and win.
Still wondering why enemies can hit non-depleted creep tumors.
And of course, practically unkillable (6 armor = invincibility to b/c's) banshees still roam the enemy base. From my perspective, it feels a little depressing that there's always a banshee in the raiders base.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I may not be the OP, but I do know how to seach for a map title.
https://www.sc2mapster.com/maps/starcraft-2-shadow-liberty/
Looks like he's the author
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)