-Newfound foes- The mission was ok (played on brutal), basically roach hydra is useless vs terran waves and with zegling/bane/hydra/abomination you could hold easily and then drop behind the defensive wall of the enemy that you should have to destroy and win the first phase easiy... The defensive phase was not well executed, the southest wave with bio simply got stacked ahead of kerrigan with only one marauder hitting her, so i could easily ignore it, i suggest to add a small ramp that lead to kerrigan itself and greatly decrease the amount of units sent from south/dominion base, because is unlikely to can hold both at the same time on brutal.
The black terran base simply doesn't gave air defences against dominion assaults, 3/4 of the damage were done by banshees, since there were no vikings or turrets to stop them, i suggest to add some, because shitload of tanks seems useless against all the banshees the dominion send
This is not really a must have, but it could be nice to add a dialogue that tell the player to not even try to assault the dominion base and to help her asap (i know it is obvious, but i tryed it anyway and barely managed to take the first black base mineral field, just to lose few minutes later because the dominion was arrived first)
I didn't watch closely the waves of kerrigan (i just placed some creep tumors, that strangely enough didn't granted her units increased attack speed when walking on it but still speed up her waves) and it seems her waves almost ignore the terran bases near the essence, but instead are rallied on the northest terran base that is actually sending waves to her, i don't know if it's intended or not, but make them attack the defences of the essences would be wise and even make sense on a lore point of view
An ok mission, i am curious to see where the story will go now, gg
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Just watched the cutscene, good work on the backstory and good cutscene, gg
Just checked mission 7, nice defence mission, even if the spam psy storm was not appreciated at all...
*Is it intended for the HTs to don't deal friendly fire?
*You used "to many" instead of "too many" on the dialogue prior to the macro section, it was the one before Jones sends the psionic call
*Nice final cutscene, warmth my heart to see them slaughtered by the zerg swarm
-Newfound foes- The mission was ok (played on brutal), basically roach hydra is useless vs terran waves and with zegling/bane/hydra/abomination you could hold easily and then drop behind the defensive wall of the enemy that you should have to destroy and win the first phase easiy... The defensive phase was not well executed, the southest wave with bio simply got stacked ahead of kerrigan with only one marauder hitting her, so i could easily ignore it, i suggest to add a small ramp that lead to kerrigan itself and greatly decrease the amount of units sent from south/dominion base, because is unlikely to can hold both at the same time on brutal.