Alright man I played through the first two missions (never have much time to actually play starcraft when I'm so busy modding it)
There are a lot of elements I really liked and it feels like an actual campaign so far. Now I don't have too much time so I'll just hit you with the dislikes :)
Obviously I won't comment about the lack of voices and terrain since those are still in progress but I like the demo for the voice work.
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Now the only major problem I had was the textures on most of the hero units. I'm not sure what specifically you did but some of the texture maps are changed and don't really work for me. For example Talios..... Shit I forgot his name. Well I'm not going to open Starcraft back up but the Protoss who uses Karass' portrait. His unit texture didn't match it made it look like he didn't have a face and the portrait he has like a blotch on his face and random uneven lines.
That's all I got for now but I do like it and will definitely play more tomorrow. I really look forward to seeing the complete versions and Khraxus' voice sounds pretty epic. Sorry for my jumbled mess of a review by the way :)
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@Gradius12: Go
Aww shit you caught me. Ok I'll admit it I suck at starcraft lol.
Alright man I played through the first two missions (never have much time to actually play starcraft when I'm so busy modding it)
There are a lot of elements I really liked and it feels like an actual campaign so far. Now I don't have too much time so I'll just hit you with the dislikes :)
Obviously I won't comment about the lack of voices and terrain since those are still in progress but I like the demo for the voice work.
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Now the only major problem I had was the textures on most of the hero units. I'm not sure what specifically you did but some of the texture maps are changed and don't really work for me. For example Talios..... Shit I forgot his name. Well I'm not going to open Starcraft back up but the Protoss who uses Karass' portrait. His unit texture didn't match it made it look like he didn't have a face and the portrait he has like a blotch on his face and random uneven lines.
That's all I got for now but I do like it and will definitely play more tomorrow. I really look forward to seeing the complete versions and Khraxus' voice sounds pretty epic. Sorry for my jumbled mess of a review by the way :)