This'll be far more mature. We'll be using digimon.
For "mature" do you mean that Digimon tries to be adult but in truth is a half-hentai cartoon full of sexual innuendos? Next mission i want to see blood and destruction!1!1!1... But not Carl of Duty crap thanks
You sadistic Imposter, you challenged me with your unbalanced brutal difficulty and i won!
Terrain looks ok for bot map 4 and 5
The plot is silly but funny, good job
Mission 4 first part can be summarized on this phrase "painis in the ainis", i had to micro the shit out of my units, between poke/lure units and perfect spawn ursadon timing, once you free the captive zergs then the mission turns out more factible... I opened two doors, the timers ran out and started the cutscene and the "dodge-the-storms" section, maybe the objective was to reach one beacon and make two gates open themselves...
The second part of the mission was a "poke/lure enemies" and stand in front of spawn points (so painfully annoying) so your queens can build up energy and poke stuff with the brood lord hero (interesting mechanic with HP cost spell instead of classic energy).
I a-clicked the last part because i saw zergling emerge and i knew i had already won, but let me tell that so few zerglings burrowed are quite useless, even when joining my army, 3/4 of them got roasted on 1 second... Suggestion is to add more of them, so your best strategy is to a-click instead to poke/lure enemies
Mission 5 i throwed two tries because like a retarded i didn't see the near exp... The psy bolt mechanic had a good defensive potential and was a nice touch... For the army composition i had to mass mutas asap so i could defend against endless waves of zealot and immortal/reaver prepare-your-anus antiground waves... I held quite well with my burrowed baneling, the zealot waves didn't walk on my base they said "there something sp00ky out there, better be killed by the mutalisks"
In the end i rolled all mutas to destroy zealots base and all the generators and nearby turrets and won... I saved the two additioanl heroes (it was hard) but i had no rewards... What a disappointment... Where were my cookies? I DESERVED them!! Also the overlord limit... I did only 10 overlords but what was the point? i didn't have no reward for it... I think they were just random objectives with no gameplay impact...
Anyway nice serie, really hard on brutal and sometimes even painfull... It kicked me on the balls a lot of times, but my lamer skillz at last prevaled with lure tactics, right combos and dozens of quicksaves/reloads...
We'll have other maps? Who knows... DefilerRulez will have his cookies? I hope so... I am curious about the other three lieutenants... Maybe they have great names like me (trollface)
Just finished it... Another improvement, congratz!
Here's my list of feedbacks.
Very fun map, a nice mix between defending the base and push the attacks, the hardest part is at start, where you have really high chances to die if you are not ready.
Strategy was to spread a lot my spores (to lure on them the mutalisks and defend my drones) and my spines, so ultralisks have really great difficulties to can do AoE damage on them; Plus a classic, landmines banelings on ramps, this is mostly because AI hesitate to walk my ramp because they know that there are enough banelings underground to kill them, too funny seeing zerglings terrified behind my banelings
Really useful the Ursadons when holding the first waves (don't know why, but on the moment they land, all the attackers goes on ursadon-blood thirst, what about make that they upgraded into Primal Ultralisks on later missions? They almost have the same attacks... Or maybe on a single Alpha Ursadon
Half of the first baneling drop are locked inside K5's base (i know that Hockleberry can eat them but it would be better to fix the location, never used this ability, nor the baneling throw)
Suggestion, put on Hockleberry a superweak long range attack, so he can follow me and i can use often his abilities, without risking to lose him.
Enjoyable silly story as alwais (i deserved the high score, damned moron >.>)
Love to see new names on this campaign, even for new entries on sc2mapster like Ksunomedia, so sad i am not a mapamaker T.T
I really liked this map, a great improvement, is a bit confusionary but fun...
Defeated on Brutal, not too hard (EviDL is really avid >.>), i was about to win with my uberslow drop overlord to can return Wargirl home, but i was too tempted to do a pincer attack on the terran base on the middle of the map... You know... Explosions, death, blood, ragdolls, roars... All that kind of stuffs...
As alwais mind controlled siege tank help a lot, unfortunately i didn't destroy the science facility on time (not a big problem), then ling/bane/abomination/hydra rolled everything
Here are some suggestions and ideas
During the Alpha Ursadon hunt phase, there are too many dialogues imho, i don't think much people can read dialogues while controlling a squad and a base... I pratically readed half of them.
You should make Wargirl says "i cannot pass here" or "destroy the gate for your queen", when you reach the floor at the left side of your base, where there is a giant door that needs to be unlocked, i lost like 5 minutes searching another way to open it for nothing
BTW nice, fun and interesting map, the waves are ok, even if my expansion were never touched by waves of any kind... Is really nice to ravage stuff while a zerg debate is going on