It might be a little more work to make, but I imagine it'd be nicer to pick all those on one screen/dialog. You could have the first column highlighted by default. When the player clicks on one, it could highlight the unit for that row, and unhighlight the other units in the row. Then there could be a confirm button at the bottom. Just my opinion though. I think it could be annoying to keep picking units and not know how long it will go on for. With my suggestion, the player knows exactly how many they have to pick, then can jump right into the game when done.
In regards to Jay's comments, I remember someone in the forums saying how they like to use a conditional wait command on respawns to check if the player's units/camera are in the spawning area prior to respawning. Might help with that issue.
Yea, I understand what you mean. I'll probably still leave some comments on missions as I go on, cuz maybe it'll change how you make future missions. That's how I often use a lot of comments on my stuff when I feel I'm truly finished with a past map.
So I played the first mission. I feel like I may have played it a long while ago and forgotten about it, haha. Overall it was pretty good, though I felt like the hold out part may have gone on for a little longer than it needed to be.
EDIT: Searched a little bit. The new one is called "Send Transmission for Player". This has the exact same layout as the previous classic transmissions. However, I still cannot edit as my editor crashes everytime. So, project is still on hold.
That's good to know. I was wondering why I didn't see a new one. It currently isn't labeled as part of the transmission category. Thanks for the info, I'll be trying it out to see if it works well. I'm particularly curious if it works well with the zerg heroes since I had to use the advanced send transmission previously so that I could specify a portrait actor.
Edit: Looks like there is a spot in the new one to manually type in a portrait actor, so it works.
Huh, I can test maps just fine (I have patch 3.0). My main problem is just the lack of prefix/suffixes which makes it annoying when say for instance I want to choose the a zergling in a create unit action and not it burrowed counterpart or evolved version.
@DudkiSC2: Go
It might be a little more work to make, but I imagine it'd be nicer to pick all those on one screen/dialog. You could have the first column highlighted by default. When the player clicks on one, it could highlight the unit for that row, and unhighlight the other units in the row. Then there could be a confirm button at the bottom. Just my opinion though. I think it could be annoying to keep picking units and not know how long it will go on for. With my suggestion, the player knows exactly how many they have to pick, then can jump right into the game when done.
If you guys need some more unique names feel free to choose from the following list:
1. Squishmabob.
2. Texas Mole Rat
3. The flying windigo
4. Tortellini
5. Pronunciator of DOOM
All are fantastic!
@DatGamesense: Go
@DudkiSC2: Go
We actually wanted pics of Dudki!
@Narudek: Go
I assume that would work just fine. Just reference the bank entry in your conditions, then set up the tech based on it.
@DudkiSC2: Go
Since it's mainly a single unit that it needs to worry about (the hero unit) perhaps something like this would work.
Wait until distance between two points > 12
Point 1: spawning location
Point 2: Position of hero unit.
In regards to Jay's comments, I remember someone in the forums saying how they like to use a conditional wait command on respawns to check if the player's units/camera are in the spawning area prior to respawning. Might help with that issue.
@OutsiderXE: Go
Would it make you mad that I kinda now wanna add you to mapsters and put only your portrait in a crazy spot like the top right...
@OutsiderXE: Go
Huh, that's something that would have never crossed my mind xD. I think where he has it now is the default, isn't it?
@DudkiSC2: Go
Yea, I understand what you mean. I'll probably still leave some comments on missions as I go on, cuz maybe it'll change how you make future missions. That's how I often use a lot of comments on my stuff when I feel I'm truly finished with a past map.
So I played the first mission. I feel like I may have played it a long while ago and forgotten about it, haha. Overall it was pretty good, though I felt like the hold out part may have gone on for a little longer than it needed to be.
That's good to know. I was wondering why I didn't see a new one. It currently isn't labeled as part of the transmission category. Thanks for the info, I'll be trying it out to see if it works well. I'm particularly curious if it works well with the zerg heroes since I had to use the advanced send transmission previously so that I could specify a portrait actor.
Edit: Looks like there is a spot in the new one to manually type in a portrait actor, so it works.
Huh, I can test maps just fine (I have patch 3.0). My main problem is just the lack of prefix/suffixes which makes it annoying when say for instance I want to choose the a zergling in a create unit action and not it burrowed counterpart or evolved version.
@EivindL: Go
Just in case it's an obvious mistake, did you check your sound volume in options, including music specific?
That camera respawn idea is neat. I may also steal that next time I make a map where units spawn out of thin air :D
I suppose saving is less of an issue, if you don't ever plan on it being something for the arcade.