I apologize for the delay. It's massive work, and I'm hard at work to get it done. Don't worry, once I make a release, everything will flow much faster. God willing.
I'll keep you guys posted.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
No visual updates for now, just info that I've started working on mapping and data again -- after the models.
Just an update, most of Episode one's script is almost done (4 maps). Almost, because there's almost, always ideas coming in. Thus, ideas to throw out.
It has come to mind that the the four/three acts, will be broken up, and therefore, I have to ready the map loader and maps to call out blank maps prior to their release.
This way I can simply update with uploads of new episodes without people having to download the mission loader again.
So, never thought it would get this far deep again, but I'm liking where it is going, so...
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I will be getting back on Alradis. I'm not sure if I'm going to attach his crown to his head though, as I think it doesn't move with him in broodwar. But a comprimise is good. Maybe just slightly have it move along with his face.
Anyway, as for now, I'm working on a new carrier, so I will be back to Aldaris later on.
Anyway here's a sketch in max.
The parts are from the old carrier, which I will remodel. They're just for reference and blocking.
Started working with a sub mod for Mass Recall v6, along side this one. It may or may not become the main dependency for SC2S 2016.
My main issue when depending on another mod is stability. Changes might lead to broken stuff on my end, so there's a good chance Survivors will have its own mod, independent from SCMR 6 vanilla/retro.
Anyway here's a video and pic of a modified HT: (apologies for the video, youtube seems to have broken the first minute)
New docking Objectives Panel added. It slides in and out of view!
Top and bottom bars added into the briefing panel.
Transmission dialog now slides into view. The sound in the video for the swipe might need to be changed.
Batteries not included.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I apologize for the delay. It's massive work, and I'm hard at work to get it done. Don't worry, once I make a release, everything will flow much faster.
God willing.
I'll keep you guys posted.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Created a cutscene.
In before CERN mandela's it all:
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Just an FYI. I'm back into the work.
The break with LW2 and some ini edits gave me enough distance to tweak the mission script.
I'm still not a fan of it though, but to boost morale, I'm continuing work.
I will be focusing on the campaign over making assets for SCMR Silver.
I am agitated that this is taking too long. I hope you guys have more patience than I.
Anyway, thanks.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Proof of progress:
It's just a cinematic editor test for camera cuts, low poly model test.
I'm trying to see if low poly is enough for certain cinematics, and getting a feel of what the pipeline would be from Max to the editor.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah. I've done some more revisions to this mission specifically, trying to tighten things up as the story is being made.
Thanks for the support, DS. I appreciate it a lot.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
It's still being work on. Working on this project feels like I should not be rushing to release it.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
No visual updates for now, just info that I've started working on mapping and data again -- after the models.
Just an update, most of Episode one's script is almost done (4 maps). Almost, because there's almost, always ideas coming in. Thus, ideas to throw out.
It has come to mind that the the four/three acts, will be broken up, and therefore, I have to ready the map loader and maps to call out blank maps prior to their release.
This way I can simply update with uploads of new episodes without people having to download the mission loader again.
So, never thought it would get this far deep again, but I'm liking where it is going, so...
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I'm moving Art related stuff to this thread:
https://www.sc2mapster.com/forums/resources/project-workplace/129093-mass-recall-v6-0-silver/
This should be the last one for now:
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
inside Stukov Hero Glow's Events:
UnitCreation.YourGlowingHeroName
-->Create
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Edit the stukov hero glow actor's events+. Add your hero's birth into the events, and do a create.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I will be getting back on Alradis. I'm not sure if I'm going to attach his crown to his head though, as I think it doesn't move with him in broodwar. But a comprimise is good. Maybe just slightly have it move along with his face.
Anyway, as for now, I'm working on a new carrier, so I will be back to Aldaris later on.
Anyway here's a sketch in max.
The parts are from the old carrier, which I will remodel. They're just for reference and blocking.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Started working with a sub mod for Mass Recall v6, along side this one. It may or may not become the main dependency for SC2S 2016.
My main issue when depending on another mod is stability. Changes might lead to broken stuff on my end, so there's a good chance Survivors will have its own mod, independent from SCMR 6 vanilla/retro.
Anyway here's a video and pic of a modified HT: (apologies for the video, youtube seems to have broken the first minute)
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I tried it. But somehow the button gets messed up when I call the flash trigger.
If anyone can help..
Edit: I think I got the flashing going.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
New docking Objectives Panel added. It slides in and out of view!
Top and bottom bars added into the briefing panel.
Transmission dialog now slides into view. The sound in the video for the swipe might need to be changed.
Batteries not included.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I LOL'd for 10,000 years.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.