Working on it almost daily! Thanks for asking. I have another mission for my campaign 95% done, kind of got carried away with it and it's about 2 - 2.5 hours of playtime, so really more like 2 or 3 missions in one. I think I'll release that one about this time next month.
Ah. Well if the author wants to use one if the most (if not THE most) unpolished animations in the game for one of his heroes I guess that's up to him :)
Finally found the time to try this. If you're looking to polish this up and make it more professional feeling, here are some pointers:
- I'm getting the same "unable to load map" error everyone else is having
- The protoss civilians have the outline emitter actor event while the high templar don't... it's kind of offputting to see the inconsistency, especially in a cinematic
- The way you have the "hultmanable" "presents" in the UI scroll could be done better with dialogs, especially because there's no subtext so there's an awkward squeak as the text tries to scroll but there's nothing there
- Maybe add a skybox so it's not just a wall of pitch black behind the structures in the first cinematic
- Never been a huge fan of "everyone stands around talking" cinematics because they boil down to just reading text and staring at units standing there. Especially as the very beginning of campaign is unfolding, you should try to grab attention more quickly with more action and excitement.
- The hero's attack doesn't have a launch or impact sound
- Set game speed to Faster
- The "constriction" zerg infestation unit has no wireframe
- Hero has no death animation
- You can't skip this opening cinematic? This is a huge detriment if I'm starting over (which I am)
- The map data still shows your map name as "Just Another Starcraft 2 map"
- I'd recommend setting up an AI that actually builds attack waves and behaves like the computer in the campaign for a more realistic feel
- you spelled "Mengsk" wrong. There are a few other grammar/spelling errors but this is the worst.
- The macro section follows the tired model of "mass units while holding off small attacks then A-move into enemy base." This was fine in Starcraft 1, but in the Sc2 campaign almost every mission has some unique plot devices or mechanics to shake things up. Check out how the campaign does it.
Overall, the map wasn't bad, and I'm excited to see where this goes! Hope my critique helps.
In reply to Hultmanable:
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Love to see new progress on old campaigns
Keep up the great work Hult. And excellent terraining
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@TheSC2Maniac: Go
Ah. Well if the author wants to use one if the most (if not THE most) unpolished animations in the game for one of his heroes I guess that's up to him :)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Finally found the time to try this. If you're looking to polish this up and make it more professional feeling, here are some pointers:
- I'm getting the same "unable to load map" error everyone else is having
- The protoss civilians have the outline emitter actor event while the high templar don't... it's kind of offputting to see the inconsistency, especially in a cinematic
- The way you have the "hultmanable" "presents" in the UI scroll could be done better with dialogs, especially because there's no subtext so there's an awkward squeak as the text tries to scroll but there's nothing there
- Maybe add a skybox so it's not just a wall of pitch black behind the structures in the first cinematic
- Never been a huge fan of "everyone stands around talking" cinematics because they boil down to just reading text and staring at units standing there. Especially as the very beginning of campaign is unfolding, you should try to grab attention more quickly with more action and excitement.
- The hero's attack doesn't have a launch or impact sound
- Set game speed to Faster
- The "constriction" zerg infestation unit has no wireframe
- Hero has no death animation
- You can't skip this opening cinematic? This is a huge detriment if I'm starting over (which I am)
- The map data still shows your map name as "Just Another Starcraft 2 map"
- I'd recommend setting up an AI that actually builds attack waves and behaves like the computer in the campaign for a more realistic feel
- you spelled "Mengsk" wrong. There are a few other grammar/spelling errors but this is the worst.
- The macro section follows the tired model of "mass units while holding off small attacks then A-move into enemy base." This was fine in Starcraft 1, but in the Sc2 campaign almost every mission has some unique plot devices or mechanics to shake things up. Check out how the campaign does it.
Overall, the map wasn't bad, and I'm excited to see where this goes! Hope my critique helps.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)