Finished the update to mission 1, now is much better, and with mass stalker 3/3/3 upgraded is more easy, the first version i used sentry with zealot to tank and stalker to support... Mass stalker with micro+blink and mass cannon is much easier, the wall of cannons will resist to all weak zerg assault after the arrival of the fleet...
Add 2 or 3 void rays to the first fleet recall, and at least 5 tempest, because two tempests are USELESS
The protoss base looks much better now
Other suggestion is to add some phoenixes, to make it looks like a more majestic recall
Nice fungals, the 4 infestor pack was simple to avoid, i know very well that fungal sucks as hell against stalkers so i took 8 stalkers and said "Come here free fungals!" result: 8 stalker with half of HP and infestor without energy, i blinked all the other stalkers on the infestor hydralisk and GG
i did it on "hard", and i suggest that the first cave remain the same, but the other two could spawn a Tyrannozor (awfull name dear Blizzard), so the base destruction could be more... Fast and spectacular... You know... watch giant behemoths rape entire bases could be satisfying
I will check mission 1, i see a lot of stuffs that was hardly needed
All these campaigns confuses me... I have 3 storylines to follow: Annihilation, Ignos and the EvindL trilogy
Man the terrain was magic, the boss battle... easy... the ninja base assault part... I choose the bulldozer approach, i think that i had to use 45 minutes to kill every single fucker and run away while the last 3 bunkers are under attack by primals... I don't understand why there is a cave that must be closed... What does it means ? that i have to close both ways of the caves?
Anyway the first and boss part was all about the ninja moves and attack/regeneration...
The assault part you have to close the first cave (or both?)
You support zergs with ranged damage and stuns until they arrives near to the mineral line... Now things becames tricky and you will have to do a shitload of kills =>
You have to kill the bunker/tank right on the CC, then you have to kill a lot of scvs, until there are only 2 or 3... then attack with the atk speed increaser and the ranged attack the CC while the zerg are attacking... The CC should fall on not too much time...
You must keep killed the siege tanks and thors because they exterminate the primals
when all scvs are dead you have to kill all bunkers, buildings that creates choke points and finally the tanks and units... Done that you can finally escape!
Number 1: There are not "skulls" or "beacons" on the minimap that shows you where is the minimap... I don't think is a huge problem, because is easy found the rocks... They are near to all caves... BUT! If the red beacon says you "bro the enemies are here!", a skull or a the yellow "+" beacon could say you "dude the rocks are here! brofist" and another thing would be a message that says you that the 1st 3 caves have 500 hp only rocks and not a 2000 hp rock... The could have a different beacon.
Number 2: The bosses with red glowing... Come on ! Is the most lamer thing that i see on every map ... I could be ok if you said "i use red because i don't have alternative assets..." but here you have 14 alternatives assets! The Viper Split for the Mutalisk (Not the viper unit, the violet 4 winged mutalisk) and 13 (i repeat myself 13!!!) for the primal ultralisk, the have different tails, horns, spikes and color... All cool stuffs like this and i am forced to see an Abomination like a Giant Primal Ultralisk with red glowing... You can simply take the Tyrannozor and change the model or create a "Ultralisk 2" or stuffs like this that you know better than me... Sorry for the whine but i hate when people waste beautiful assets
Mission 3: Beautiful terraining, nice story but... The hybrid should be faster and goddamnit again! Yellow glowing hybrid ...
There is a beautiful team colored Hybrid (also the zerg variant) done by Thrikodias or a name like this (link below)
I liked the 1st mission... Not too hard for a camper/farmer like me... With 2 gateways to half the space of the two doors And 4/5 sentryies to FF banelings ... Then add some Zealots and stalkers for fire power... Zealot will tank ultraliks, stalker with fast blink is a must and some cannons to help the defences and muta attacks are too fine... And the Carrier arrival... Do depressing... Two silly carriers... I suggest you to create the warp in animation of the air units near
The stargate and make warp carrier (5 or 6), scouts and tempests, with added void Rays and phoenix... When the carriers arrives free
The victory is a formality and the warp animation of the buildings is too big , only cannons and pylon a warp in are ok
StarCraft Reawakening the Great War is made by italians... Not Mass Recall... Someone of mass recall was really upset when i suggest them to change a lot of models... And now they are using all models that i suggested :D So funny !
I will test this new campaign asap, biotech was really nice !
scary message on red
Finished the update to mission 1, now is much better, and with mass stalker 3/3/3 upgraded is more easy, the first version i used sentry with zealot to tank and stalker to support... Mass stalker with micro+blink and mass cannon is much easier, the wall of cannons will resist to all weak zerg assault after the arrival of the fleet...
what about using this http://www.sc2mapster.com/assets/soulfilchers-models/images/29-ship-photon-cannon/ instead of a Pylon for the warp of the carriers? or at least the XPReward Pylon :)
i did it on "hard", and i suggest that the first cave remain the same, but the other two could spawn a Tyrannozor (awfull name dear Blizzard), so the base destruction could be more... Fast and spectacular... You know... watch giant behemoths rape entire bases could be satisfying
Man the terrain was magic, the boss battle... easy... the ninja base assault part... I choose the bulldozer approach, i think that i had to use 45 minutes to kill every single fucker and run away while the last 3 bunkers are under attack by primals... I don't understand why there is a cave that must be closed... What does it means ? that i have to close both ways of the caves?
http://i.imgur.com/NaNFMTO.jpg
Nice trailer but it need more explosions! Remember, if 90's gave us a lesson, that lesson is this: There are NEVER enough explosions! NEVER !
I am surely happy with warhound... But only on HotS missions... And right now i am happy that they aren't on multyplayer, is too imb4
Keep in mind to not confond my troll tone like orders... All of my posts are all about suggestions and ideas aka feedback
Map 2 is nice but he got 2 Mayor problems :
I liked the 1st mission... Not too hard for a camper/farmer like me... With 2 gateways to half the space of the two doors And 4/5 sentryies to FF banelings ... Then add some Zealots and stalkers for fire power... Zealot will tank ultraliks, stalker with fast blink is a must and some cannons to help the defences and muta attacks are too fine... And the Carrier arrival... Do depressing... Two silly carriers... I suggest you to create the warp in animation of the air units near The stargate and make warp carrier (5 or 6), scouts and tempests, with added void Rays and phoenix... When the carriers arrives free The victory is a formality and the warp animation of the buildings is too big , only cannons and pylon a warp in are ok
StarCraft Reawakening the Great War is made by italians... Not Mass Recall... Someone of mass recall was really upset when i suggest them to change a lot of models... And now they are using all models that i suggested :D So funny !