Banelings run away from their own attack waves. I suppose they don't have their "attack structures" ability turned on. Also: All attack waves (at least on normal) are targeted towards the main base. I prefer using a player, not a location, as a target, as the enemy can find you even when you expand, but that's me, I guess. Some of the overlords are obviously set to land at the back of the base, which means they are easy to take out. Using attack wave waypoints is tricky that way. I mean, where do you put them?
Randomizing attack paths can be fun if done sparingly. Put a few more way or target points on the map, use a random integer to choose the path taken by the wave and change one of them when the player takes an expansion. It is more unsettling that it sounds, the player can't predict the pattern and he has to be ready for the most powerful waves at all of the vulnerable areas. Depending on the map, the difficulty can be increased significantly.
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Randomizing attack paths can be fun if done sparingly. Put a few more way or target points on the map, use a random integer to choose the path taken by the wave and change one of them when the player takes an expansion. It is more unsettling that it sounds, the player can't predict the pattern and he has to be ready for the most powerful waves at all of the vulnerable areas. Depending on the map, the difficulty can be increased significantly.