I do like all those and haha i like the choosen name for them all! Ill look into this! At 21.00 (its 20.03) ill host a game with as many people thats interested. If anyone is up for it your very welcome!
Hmm! Thats not a bad idea! Though i do have balance as my main focus in this game (Therefore not likeing maps like the original Zone Control)
But by choosing i eliminate the risk of this since.. well since its not my choice anymore=)
Question about heroes though: Die = Losses him for ever? Die = Gets a new random one? Die = Spawns again?... Ill think this though! Good suggestions mate!
Just finished my first map, Team Death Fight, which is somewhat similar structure to Zone Control. Though alot of difference and in my opinion alot more balanced. Map is entirely built from scratch, so i have not taken anything from Zone Control.
1. Team based - Your in team with one other (4 teams in total)
2. Custom made units
3. Lanes
4. Bases - With the advantage of a passage that makes the opponents unable to storm and surround the base
5. Both melee and ranged units
6. No hero, for the sake of balance
7. Midd area battlefield
8. Special effects added - for more feeling to the brutality of all the 1000´s of units dying
.. Etc etc etc
Please do try and se what you think
Regards, Doite / Axle
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@yukaboy:
map is now up
@yukaboy:
15 min from now ill host
@yukaboy:
Haha sure! Map played at 2.30 your time, and 22.30 my time. In other words 2 hours from now
@yukaboy:
I do like all those and haha i like the choosen name for them all! Ill look into this! At 21.00 (its 20.03) ill host a game with as many people thats interested. If anyone is up for it your very welcome!
@yukaboy:
Hmm! Thats not a bad idea! Though i do have balance as my main focus in this game (Therefore not likeing maps like the original Zone Control)
But by choosing i eliminate the risk of this since.. well since its not my choice anymore=)
Question about heroes though: Die = Losses him for ever? Die = Gets a new random one? Die = Spawns again?... Ill think this though! Good suggestions mate!
Hi!
Just finished my first map, Team Death Fight, which is somewhat similar structure to Zone Control. Though alot of difference and in my opinion alot more balanced. Map is entirely built from scratch, so i have not taken anything from Zone Control.
1. Team based - Your in team with one other (4 teams in total)
2. Custom made units
3. Lanes
4. Bases - With the advantage of a passage that makes the opponents unable to storm and surround the base
5. Both melee and ranged units
6. No hero, for the sake of balance
7. Midd area battlefield
8. Special effects added - for more feeling to the brutality of all the 1000´s of units dying
.. Etc etc etc
Please do try and se what you think
Regards, Doite / Axle