On mission two I only needed one restart. This was a tad more easy and for me that is a good thing. I really enjoy you mission twists. They are original and fun and still simple enough to not be overwhelming
Mission 3, too hard for me again. Had to cheat a little in the beginning ;) Nevertheless, I looove the concepts in this mission. Cooltowers are a nice twist, as are the caves.
I've always been fond of idea of missions were you have three factions fighting each other but often the execution of such concepts devolve into a boring gimmick that doesn't add to the gameplay. You on the other hand made this three party fight highly relevant when the player has the possibility to direct the Zerg forces towards the Protoss.
Your story and dialogue writing continues to hold high quality in these two missions as well.
Okay, I did play this map as a tester but that was almost a year ago. It still feels fresh and interesting even though I played an earlier version. The quality is very high.
Real fun mini-mission at the beginning. Interesting and unique and a bit silly, I really enjoyed that. Your cinematics are also very enjoyable and terrain is superb.
I might be mistaken but think you have done some polish on your dialogue now. They were really fluid and everything was quite smooth. I must admit that I at some occasions I have found your dialogues to be a bit contrived. Or that there were some lines that were a bit weird without me knowing what exactly made them so. That feeling is gone here. Good work!
Not that I am in any position to criticise anyones writing. Anyone who have played my maps would have found tons of bad dialogue and spelling errors. Your miles ahead of me there ;)
I like that the mission had different stages with different gameplay. It help make the story move forward and I get a stronger feeling that there are things happening then I would if the mission had only one stage with a intro and a outro cinematic. I must copy that routine to my maps :D
One thing. The difficulty. Phew, it's hard. I'm not really that good so I had serious trouble with this mission. Hard missions can be very a good thing but sometimes and for some people it's a turn off. I often find it enjoyable to be challenged with a game, but other times I just want to enjoy the story and the different gameplay twists. I usually play Blizzard's campaigns on normal just to get the story and feel of the game before I try hard or brutal modes.
This mission is hard for a first mission.
I think I know your stance on this, that you want this to be challenging, but I still want you to consider adding an easy difficulty option. It's not much work. You already have the normal gameplay. An easy version might only need some minimal tuning on attack waves, starting resources and other small things. And it will open up the campaign for a more casual audience.
Oh, during the hold out the SCV still had building options which just were distracting at that stage. You can disable those with triggers.
But once again, this is a very nice campaign. I can strongly recommend it.
Nice holdout. Tought I've never been a huge fan of holdout missions, and for me 10 minutes might have been a few minutes too much. But that's me. But I like that you have to use abilities to uncloak the enemy. That was a nice twist.
APC
I really liked this part. Escort missions are more my cup of tea. The green line that made you see where the APC where going was also a good feature in my eyes. It made it more predictable in a good way by giving a glimpse of what to expect.
Prison
This was nifty. You really excell at these kind of missions. Fun and unerving, got caught a couple of times. My only complain is that you could have stated that the key was on a guard, I did search for a while at spots I thought I could have missed. But no biggie.
Hiding
This part was frustrating for me. I simply could not find him. I searched for a good while, and used EMP about everywhere. At this point I became tired and quited. I thought he might been hideing near around the V symbol as that had been mentioned in a cinematic, but he was nowhere there. Perhaps it was a bug?
Funny dialog though ;)
Other
I was a bit baffled by the story. Before the prison it seemed that Janus would have figured out the Echilles really where Vanaris, but then he escaped and are cooperating with Echilles. I got the impression that Janus already had blown his cover.
And again, excellent enviroment. Few campaigns have such magnificent scenery.
Nice gimmicks. Not overly complicated but interesting. And since there where a progression in the unvailing of the twists, as opposed to them all being thrown at the player at the same time, the gimmicks didn't come off as frustrating.
I know you don't like to hold the players hand too much, but perhaps you could place some permanent minimap pings on all the remaining cooling towers. The towers are kinda grey as is the rest of the map, and it makes it a bit hard to notice them. Also it didn't state how many there where.
I have to admit that I cheated when the Zerg caves where opened and the protoss attacked.;) I'm really not that good at playing the game so someone else have to give feedback on difficulty.
Overall a very nice mid-campaign mission. The enviroment was superb and the polish of the map seem very professional. I really like that about your maps, they always give the impression of being toroughly done.
Mission 04
I only tried the first sequence with the infested terrans, was a bit in a hurry when i tested the maps. But wow, the scenery was stunning.
You seem to like creating bleak enviroments, and you do them quite well! I noticed that about your first campaign too. In Crimson Moon most of the maps where rather gritty and bleak with only one lush enviroment (the final map). It's quite efficient at creating mood. You have an unique signature when it comes to terrain and enviroment.
I'm have be a bit short, I have to get up early in the morning and it's quite late here in Norway, but yes, this campaign show great potential. Can't wait to see it finished. Keep up the good work :)
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Hey. Played mission 2 and 3.
On mission two I only needed one restart. This was a tad more easy and for me that is a good thing. I really enjoy you mission twists. They are original and fun and still simple enough to not be overwhelming
Mission 3, too hard for me again. Had to cheat a little in the beginning ;) Nevertheless, I looove the concepts in this mission. Cooltowers are a nice twist, as are the caves.
I've always been fond of idea of missions were you have three factions fighting each other but often the execution of such concepts devolve into a boring gimmick that doesn't add to the gameplay. You on the other hand made this three party fight highly relevant when the player has the possibility to direct the Zerg forces towards the Protoss.
Your story and dialogue writing continues to hold high quality in these two missions as well.
First impressions (not really) on mission 1.
Okay, I did play this map as a tester but that was almost a year ago. It still feels fresh and interesting even though I played an earlier version. The quality is very high.
Real fun mini-mission at the beginning. Interesting and unique and a bit silly, I really enjoyed that. Your cinematics are also very enjoyable and terrain is superb.
I might be mistaken but think you have done some polish on your dialogue now. They were really fluid and everything was quite smooth. I must admit that I at some occasions I have found your dialogues to be a bit contrived. Or that there were some lines that were a bit weird without me knowing what exactly made them so. That feeling is gone here. Good work!
Not that I am in any position to criticise anyones writing. Anyone who have played my maps would have found tons of bad dialogue and spelling errors. Your miles ahead of me there ;)
I like that the mission had different stages with different gameplay. It help make the story move forward and I get a stronger feeling that there are things happening then I would if the mission had only one stage with a intro and a outro cinematic. I must copy that routine to my maps :D
One thing. The difficulty. Phew, it's hard. I'm not really that good so I had serious trouble with this mission. Hard missions can be very a good thing but sometimes and for some people it's a turn off. I often find it enjoyable to be challenged with a game, but other times I just want to enjoy the story and the different gameplay twists. I usually play Blizzard's campaigns on normal just to get the story and feel of the game before I try hard or brutal modes.
This mission is hard for a first mission.
I think I know your stance on this, that you want this to be challenging, but I still want you to consider adding an easy difficulty option. It's not much work. You already have the normal gameplay. An easy version might only need some minimal tuning on attack waves, starting resources and other small things. And it will open up the campaign for a more casual audience.
Oh, during the hold out the SCV still had building options which just were distracting at that stage. You can disable those with triggers.
But once again, this is a very nice campaign. I can strongly recommend it.
This is great! Perhaps this derseve an releaseparty thread ;)
I have played the fourth mission some more
Ravagers
Quite forward and simple
Holdout
Nice holdout. Tought I've never been a huge fan of holdout missions, and for me 10 minutes might have been a few minutes too much. But that's me. But I like that you have to use abilities to uncloak the enemy. That was a nice twist.
APC
I really liked this part. Escort missions are more my cup of tea. The green line that made you see where the APC where going was also a good feature in my eyes. It made it more predictable in a good way by giving a glimpse of what to expect.
Prison
This was nifty. You really excell at these kind of missions. Fun and unerving, got caught a couple of times. My only complain is that you could have stated that the key was on a guard, I did search for a while at spots I thought I could have missed. But no biggie.
Hiding
This part was frustrating for me. I simply could not find him. I searched for a good while, and used EMP about everywhere. At this point I became tired and quited. I thought he might been hideing near around the V symbol as that had been mentioned in a cinematic, but he was nowhere there. Perhaps it was a bug? Funny dialog though ;)
Other
I was a bit baffled by the story. Before the prison it seemed that Janus would have figured out the Echilles really where Vanaris, but then he escaped and are cooperating with Echilles. I got the impression that Janus already had blown his cover.
And again, excellent enviroment. Few campaigns have such magnificent scenery.
First impressions:
Mission 03
Nice gimmicks. Not overly complicated but interesting. And since there where a progression in the unvailing of the twists, as opposed to them all being thrown at the player at the same time, the gimmicks didn't come off as frustrating.
I know you don't like to hold the players hand too much, but perhaps you could place some permanent minimap pings on all the remaining cooling towers. The towers are kinda grey as is the rest of the map, and it makes it a bit hard to notice them. Also it didn't state how many there where.
I have to admit that I cheated when the Zerg caves where opened and the protoss attacked.;) I'm really not that good at playing the game so someone else have to give feedback on difficulty.
Overall a very nice mid-campaign mission. The enviroment was superb and the polish of the map seem very professional. I really like that about your maps, they always give the impression of being toroughly done.
Mission 04
I only tried the first sequence with the infested terrans, was a bit in a hurry when i tested the maps. But wow, the scenery was stunning.
You seem to like creating bleak enviroments, and you do them quite well! I noticed that about your first campaign too. In Crimson Moon most of the maps where rather gritty and bleak with only one lush enviroment (the final map). It's quite efficient at creating mood. You have an unique signature when it comes to terrain and enviroment.
I'm have be a bit short, I have to get up early in the morning and it's quite late here in Norway, but yes, this campaign show great potential. Can't wait to see it finished. Keep up the good work :)