Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Edriahno, I have a video of Mission 7 that will be up on my channel today. I ended up splitting the video into two parts with the second part coming tomorrow. I have a lot of suggestions that I hope help you out with making changes to this map.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I have a fun recorded playthrough of an older version of this map (took me over an hour to beat it!), but I'll make sure to play this again (offline) and leave feedback next week. Hoping I don't get ambushed by a 100 units this time ;)
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Just uploaded my test playthrough of M6 (before the latest patch). I managed it beat it, but it was very difficult. I also just wanted to add a link to the playlist if anyone wants to check it out.
Hammer of Dawn Beta Test Playlist
Also, remember that my opinions on things are just that, opinions, and I don't mind at all if people think differently about things. That's why the more feedback the better since everyone has different perspectives.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
When you hover over Objective it says Handsome Joe, instead of Jack.
I really like the custom models you use, especially the Goliath.
The enemy groups with no triggers get a little monotonous. If you could make them respond to their ally getting attacked it would help. Otherwise you could just slowly pick them off using your long range abilities.
Maybe have grenade drop next to your units instead of having to walk all the way back to get it. There is enough walking in this level already to different beacons and what not.
I would have the doors open a little sooner after the "Password confirmed..." dialogue plays. It will just speed things up a bit.
Mexican standoff - I went through the gate with just Ben Ar and Kyra Han and after the cinematic, only the medic and Goliath were inside the closed gate with Ben and Kyra stuck outside.
Your bosses are really tough! I was able to beat it after many many tries. I would really consider removing the ability for bosses to heal altogether or give them a smaller health pool to begin with. I would also consider putting a few health and energy packs around the boss areas just the help the player out a little (especially to heal the squishy medic). Your bosses may be a little tough for the average player, especially since there is one every mission.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I played M3 last night but wasn't able to get past the boss. I really liked the boss encounter until it started doing the attack that you can't avoid (at least I couldn't figure a way to avoid it in about 5 tries). This attack kills your unit (usually the medic) in a single volley. If there is a way to avoid this attack please let me know. I did really like its other attacks, the one you could avoid and the stasis trap thing that you have to attack to free your unit. The trap mechanic is a feature I haven't seen before in SC2.
Other than the boss, I would recommend making the hotkeys more consistent between the heroes. I liked the beginning portion with all the lore and story progression. The second half before the boss encounter where you are fighting the wildlife was fine. I feel like this mission is supposed to be mostly story driven, which is fine with me.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I was able to beat the boss in M1 without too much trouble and didn't have any bugs with it not attacking at any point.
I enjoyed M2 but I had played the Pandora map that it's based on, so the terrain and boss weren't new to me. I will say that the boss was much easier to defeat with 4 heroes instead of just the one that you have in the Pandora map. I think the boss fight is balanced well, so I wouldn't recommend any changes there. I did notice that the bridge that collapses is suddenly fixed again after the cutscene with the Collossi. I'm not sure if this is when it fixes itself, but this is when I noticed it. It shows that the bridge is broken on the mini map and it won't let me cross it, but it appears fixed. I also noticed that F2 doesn't select all your units. My only other recommendation would be to vary the enemy units up a bit. Overall I'm intrigued by the story so far.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I just attempted the pilot. I really liked the custom units, the tips on the 4 characters that gave some background, and the story is off to an interesting start. I found the dialogue pretty funny at some points too, in a good way.
There were 2 issues I had though. The banelings seemed to unburrow right on top of my units, which killed my medic pretty fast my first 2 playthroughs. I then learned my lesson and kept my medic WAY in the back and it was fine. However I feel that this needs some balancing (maybe only have a single baneling in each group - it seemed like there were 2 but I could be wrong), otherwise the player is going to die since they don't know this beforehand. Or just have the banelings not unburrow right on top of your units.
The next thing is that I think the boss is way too hard, especially for the first mission. The fire beam was almost impossible to avoid since the beam moves very fast and the space to move around is very limited. Also I think it has too much health, plus it has the ability to heal itself. I tried several times and could never get its health below 4000/5000.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
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@EDHRIANO: Go
Surprise us. It's your story.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Edriahno, I have a video of Mission 7 that will be up on my channel today. I ended up splitting the video into two parts with the second part coming tomorrow. I have a lot of suggestions that I hope help you out with making changes to this map.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@EDHRIANO: Go
Another macro map?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I have a fun recorded playthrough of an older version of this map (took me over an hour to beat it!), but I'll make sure to play this again (offline) and leave feedback next week. Hoping I don't get ambushed by a 100 units this time ;)
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Just uploaded my test playthrough of M6 (before the latest patch). I managed it beat it, but it was very difficult. I also just wanted to add a link to the playlist if anyone wants to check it out.
Hammer of Dawn Beta Test Playlist Also, remember that my opinions on things are just that, opinions, and I don't mind at all if people think differently about things. That's why the more feedback the better since everyone has different perspectives.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Just played M4 - Paradise Lost. Some comments:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I played M3 last night but wasn't able to get past the boss. I really liked the boss encounter until it started doing the attack that you can't avoid (at least I couldn't figure a way to avoid it in about 5 tries). This attack kills your unit (usually the medic) in a single volley. If there is a way to avoid this attack please let me know. I did really like its other attacks, the one you could avoid and the stasis trap thing that you have to attack to free your unit. The trap mechanic is a feature I haven't seen before in SC2.
Other than the boss, I would recommend making the hotkeys more consistent between the heroes. I liked the beginning portion with all the lore and story progression. The second half before the boss encounter where you are fighting the wildlife was fine. I feel like this mission is supposed to be mostly story driven, which is fine with me.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@EDHRIANO: Go
I replayed M1 and played M2 as well.
I was able to beat the boss in M1 without too much trouble and didn't have any bugs with it not attacking at any point.
I enjoyed M2 but I had played the Pandora map that it's based on, so the terrain and boss weren't new to me. I will say that the boss was much easier to defeat with 4 heroes instead of just the one that you have in the Pandora map. I think the boss fight is balanced well, so I wouldn't recommend any changes there. I did notice that the bridge that collapses is suddenly fixed again after the cutscene with the Collossi. I'm not sure if this is when it fixes itself, but this is when I noticed it. It shows that the bridge is broken on the mini map and it won't let me cross it, but it appears fixed. I also noticed that F2 doesn't select all your units. My only other recommendation would be to vary the enemy units up a bit. Overall I'm intrigued by the story so far.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I just attempted the pilot. I really liked the custom units, the tips on the 4 characters that gave some background, and the story is off to an interesting start. I found the dialogue pretty funny at some points too, in a good way.
There were 2 issues I had though. The banelings seemed to unburrow right on top of my units, which killed my medic pretty fast my first 2 playthroughs. I then learned my lesson and kept my medic WAY in the back and it was fine. However I feel that this needs some balancing (maybe only have a single baneling in each group - it seemed like there were 2 but I could be wrong), otherwise the player is going to die since they don't know this beforehand. Or just have the banelings not unburrow right on top of your units.
The next thing is that I think the boss is way too hard, especially for the first mission. The fire beam was almost impossible to avoid since the beam moves very fast and the space to move around is very limited. Also I think it has too much health, plus it has the ability to heal itself. I tried several times and could never get its health below 4000/5000.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.