I disagree with the boss stuff, I didn't have much trouble on the bosses other than figuring out their skillsets.
I can't remember them all, but boss 9 you are on a very tight timer, and I think one of my guys was about to die just as I killed it, so not impossible (as I'm not the greatest players)
Glad you found the campaign to be enjoyable and had plenty of fun.
- Well the current mission 06 is actually formed from the cumulative feedback from the 2nd bi - weekly.
Are you saying that people found the mission too hard as is? RN once I get 6 tanks up they can't possibly break the bunker line + with 6/6 ups and cloak on the cobra's the hives get torn down quickly.
And again, I can do most hybrid fights without any abilities.
- Well the dps gets energy max upgrade allowing her to do plasma launcher often. The support get energy efficiency allowing him to cast temporal shield often. The medic gets HP bonus since many boss ability can one shot 150 HP.
- Not sure with what you mean with 'terrible equips 0/10 team.
- Right, Kaiser was nerfed because one of the youtubers [redrelled red7] upload a video of him spamming and soloing the whole map with just Kaiser.
The terrible equips 0/10 was a joke about the team not optimizing their passives (which I stylized as equipment) for a raid groups "roles".
Just played through the campaign on hard (saw the weekly testing thread). I'm terrible at writing long form praise all at once (expect a ton of edits while I find more and more good things to say). So I'll just say it's good and challenging in many different ways, and I had plenty of fun. Special mention to all the cool bosses. All of them were fun to fight, even the ravager (once I figured out when the lasers spawned). The heroes were well-designed, even if the hydra is a bit over the top with the 0 damage taken 1/2 the time.
Just take my word that there's a number of good things I can say, but I can't quite write it down.
Not much I can nitpick on, but here's the list.
Missions 3 and 6 could do with a little bit of a difficulty upgrade. The DPS of the snow giants is too low to be a threat in 3, the "constant waves" aren't really more difficult (sending 6 marines every 30 seconds is harder to defend against than sending 1 marine every 5 seconds), plus once you kill a hive nothing can possibly break your base. Hybrid don't do enough DPS to be a threat except the behemoth. (also the 6 boss seems weak compared to all the HP restore stuff you have, I didn't use a single restore on hard)
There's a number of grammar mistakes, most of which that can be attributed to one of three categories in general:
Improper verb tense (most common is missing "ed" or "ing"): "we follow the emergency procedure" -> "we followed the emergency procedure" (for example)
Nouns that are plural/not plural when they should be "there is a lot of creeps" -> "there is a lot of creep"
Sentences that would be a little smoother (at least for me) if words like "are, a, the" are added. "allies dies" -> "an ally dies" or "an ally has died"
Not big mistakes, but they make the dialogue seem a bit clunky. I'll point out more if no one's willing to proofread.
And really minor stuff:
I think zealot Ben Ar should be 50 or 100 shields and 200 or 250 hp. As it is now the main reason you can suffer in missions 1 and 2 (besides the reavers) is really that Ben's operating at 150 hp since you rarely spend a lot of time healing shields before a fight (especially with the really expensive shield regen move). That makes him the lowest HP member of the party, despite being the frontline. (whirlwind should also probably get a buff, 10 DPS is pretty weak compared to his auto-attack)
The Ravenger red lasers come without warning.
The first bits of mission 9 feels a bit slow paced coming off the heels of mission 8 and its base control.
Mission 8 boss #2 feels kinda weak just because of all the time it wastes chasing Mira and doing zilch to the others. I highly recommend it can still cast other abilities during the chase. (If anyone complains, let them know that they can set mira on a patrol circle while the others shoot)
Frivolous stuff:
If the client is staying at the Cradle of Life, how'd he pay the last installment for the mercs? He stiffed us! Sonofa...
Why does the DPS get the energy max upgrade, the support get the energy efficiency upgrade, and the backline medic get the tank upgrade, and the guest party member gets the legendary -33% energy cost. Utterly terrible equips 0/10 team. Only reason they could win was cause of OP hydra who could DPS/tank/and heal thank god he was nerfed.
In reply to DEFILERRULEZ:
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Are you saying that people found the mission too hard as is? RN once I get 6 tanks up they can't possibly break the bunker line + with 6/6 ups and cloak on the cobra's the hives get torn down quickly.
And again, I can do most hybrid fights without any abilities.
Is there no system set up here for people to proofread and correct scripts? I wouldn't know, I'm new here.
The terrible equips 0/10 was a joke about the team not optimizing their passives (which I stylized as equipment) for a raid groups "roles".
It's why I put it under "frivolous stuff"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
@EDHRIANO: Go
Just played through the campaign on hard (saw the weekly testing thread). I'm terrible at writing long form praise all at once (expect a ton of edits while I find more and more good things to say). So I'll just say it's good and challenging in many different ways, and I had plenty of fun. Special mention to all the cool bosses. All of them were fun to fight, even the ravager (once I figured out when the lasers spawned). The heroes were well-designed, even if the hydra is a bit over the top with the 0 damage taken 1/2 the time.
Just take my word that there's a number of good things I can say, but I can't quite write it down.
Not much I can nitpick on, but here's the list.
Missions 3 and 6 could do with a little bit of a difficulty upgrade. The DPS of the snow giants is too low to be a threat in 3, the "constant waves" aren't really more difficult (sending 6 marines every 30 seconds is harder to defend against than sending 1 marine every 5 seconds), plus once you kill a hive nothing can possibly break your base. Hybrid don't do enough DPS to be a threat except the behemoth. (also the 6 boss seems weak compared to all the HP restore stuff you have, I didn't use a single restore on hard)
There's a number of grammar mistakes, most of which that can be attributed to one of three categories in general:
Not big mistakes, but they make the dialogue seem a bit clunky. I'll point out more if no one's willing to proofread.
And really minor stuff:
I think zealot Ben Ar should be 50 or 100 shields and 200 or 250 hp. As it is now the main reason you can suffer in missions 1 and 2 (besides the reavers) is really that Ben's operating at 150 hp since you rarely spend a lot of time healing shields before a fight (especially with the really expensive shield regen move). That makes him the lowest HP member of the party, despite being the frontline. (whirlwind should also probably get a buff, 10 DPS is pretty weak compared to his auto-attack)
The Ravenger red lasers come without warning.
The first bits of mission 9 feels a bit slow paced coming off the heels of mission 8 and its base control.
Mission 8 boss #2 feels kinda weak just because of all the time it wastes chasing Mira and doing zilch to the others. I highly recommend it can still cast other abilities during the chase. (If anyone complains, let them know that they can set mira on a patrol circle while the others shoot)
Frivolous stuff:
If the client is staying at the Cradle of Life, how'd he pay the last installment for the mercs? He stiffed us! Sonofa...
Why does the DPS get the energy max upgrade, the support get the energy efficiency upgrade, and the backline medic get the tank upgrade, and the guest party member gets the legendary -33% energy cost. Utterly terrible equips 0/10 team. Only reason they could win was cause of OP hydra who could DPS/tank/and heal thank god he was nerfed.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)