I finished the campaign over the weekend and wanted to make you aware that choosing Painful Truth results in a bug. When a certain character is killed in the following cutscene, the No Hero Deaths objective triggers resulting in an immediate defeat screen and I couldn't fight the boss. This did not happen in the Beautiful Lie ending.
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Yeah, of course. I really am not sure when, but it's great to see that you've completed all the maps!
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The amount of work it takes to make any functional map in the most general sense conveys passion due to the amount of sheer time and willpower it takes to learn the tool. Regardless of your opinion of the final product, every completed map contains passion.
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Ooo is that a new hero, or a return of The Client?
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I think my old video still works, but it's been simplified by Blizzard. There a localization menu somewhere that allows you to check your locale, which should fix it AFAIK
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The idea to use the shield was quite clear to me, even without it on the loading screen. What was not clear though was the idea that you could utilize the shielding strategy more than 2 or 3 times before running out of energy, which made it seemingly impractical. The line of thought is basically: "Sure, I can shield once or twice, but what then? I'm out of energy, not to mention there's a noticeable cooldown that may prevent me from using it when I really need it anyway, therefore a better way to avoid that attack must exist that I haven't found yet." This is why I suggested removing the energy cost of the Shield ability (leaving the cooldown) to make it clearer to the player that it needs to be used consistently at the right time rather than something that cannot be counted on when energy runs out.
You've mentioned that the fights end up the same way time and time again so one could eventually realize that Mira (the Medic) gets targeted exactly three times and that's where you use the shield, but that is incredibly unintuitive as I would never expect a boss to target the same attacks on the same person regardless of where I moved them. I think it's fair to say most players would assume it's either random or it would attack the closest person (neither of which is true). Hence, using the shield at the three exact, correct moments is not really a "normal" strategy, but it is one that works the best after testing and reloading many, many more times than I did. I like that Edhriano is introducing us to different kinds of fresh boss fights, but I disagree that there is any sort of obvious pattern or strategy to this particular one.
On a separate note, I quite enjoyed all of Mission 4 that I just played!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Eeek, what have I done! How about removing the energy cost of the Temporal Shields just leaving it on the cooldown? That would make the boss a lot more intuitive and allowing the player to use it when needed to survive the that ultimate ability.
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I've submitted Mission 6 for the next Bi-Weekly Testing thread. Dudki, you should just copy-paste your feedback there too once it's up next week :P
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Would you like to be added to the Custom Campaign Initiative?
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I finished the campaign over the weekend and wanted to make you aware that choosing Painful Truth results in a bug. When a certain character is killed in the following cutscene, the No Hero Deaths objective triggers resulting in an immediate defeat screen and I couldn't fight the boss. This did not happen in the Beautiful Lie ending.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Yeah, of course. I really am not sure when, but it's great to see that you've completed all the maps!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Re: "Not feeling any passion"
The amount of work it takes to make any functional map in the most general sense conveys passion due to the amount of sheer time and willpower it takes to learn the tool. Regardless of your opinion of the final product, every completed map contains passion.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@EDHRIANO: Go
Ooo is that a new hero, or a return of The Client?
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think my old video still works, but it's been simplified by Blizzard. There a localization menu somewhere that allows you to check your locale, which should fix it AFAIK
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@redlerred7: Go
The idea to use the shield was quite clear to me, even without it on the loading screen. What was not clear though was the idea that you could utilize the shielding strategy more than 2 or 3 times before running out of energy, which made it seemingly impractical. The line of thought is basically: "Sure, I can shield once or twice, but what then? I'm out of energy, not to mention there's a noticeable cooldown that may prevent me from using it when I really need it anyway, therefore a better way to avoid that attack must exist that I haven't found yet." This is why I suggested removing the energy cost of the Shield ability (leaving the cooldown) to make it clearer to the player that it needs to be used consistently at the right time rather than something that cannot be counted on when energy runs out.
You've mentioned that the fights end up the same way time and time again so one could eventually realize that Mira (the Medic) gets targeted exactly three times and that's where you use the shield, but that is incredibly unintuitive as I would never expect a boss to target the same attacks on the same person regardless of where I moved them. I think it's fair to say most players would assume it's either random or it would attack the closest person (neither of which is true). Hence, using the shield at the three exact, correct moments is not really a "normal" strategy, but it is one that works the best after testing and reloading many, many more times than I did. I like that Edhriano is introducing us to different kinds of fresh boss fights, but I disagree that there is any sort of obvious pattern or strategy to this particular one.
On a separate note, I quite enjoyed all of Mission 4 that I just played!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Eeek, what have I done! How about removing the energy cost of the Temporal Shields just leaving it on the cooldown? That would make the boss a lot more intuitive and allowing the player to use it when needed to survive the that ultimate ability.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I've submitted Mission 6 for the next Bi-Weekly Testing thread. Dudki, you should just copy-paste your feedback there too once it's up next week :P
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Would you like to be added to the Custom Campaign Initiative?
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)