After quite a long hiatus, I'm happy to announce that we have released Antioch Remastered v.2.0! This update contains massive volume of changes. The most notable is that the campaign now supports Mass Recall v. 6—we'd like to extend our thanks to their team for continuing their amazing work.
Team Antioch member Azureguy deserves special praise for this release, as well. He was solely responsible for the massive project of adapting to Mass Recall v. 6.
FYI for all: we've released a number of hit fix patches this weekend for Jay's video series. We'll do a comprehensive release soon to clear up any confusion.
I'm starting to think that we should, just based on the download numbers. Seeing twice the number of downloads for one of the items than the other is pretty maddening, since we know those people are going to have all sorts of bugs.
When you started floating those buildings, I was laughing so hard that I nearly cried. I did love some of your ideas, though, like commandeering that dropship. Soooo glad that you found that missile turret (which, btw, we've removed from the map).
Edit P.S.: We give you the dropships after clearing the last base. Panning camera to make that clear.
Yeah. You are missing exactly nothing. That forum has very little to do with Antioch; it's just super-insular crowd of about ten people making inside jokes.
When I brought up the topic on the Antioch forum (still going fifteen years later), I pretty much assumed I'd go it solo and crash and burn. Instead...this happened. Brings a real, honest-to-god tear to my eye.
After quite a long hiatus, I'm happy to announce that we have released Antioch Remastered v.2.0! This update contains massive volume of changes. The most notable is that the campaign now supports Mass Recall v. 6—we'd like to extend our thanks to their team for continuing their amazing work.
Team Antioch member Azureguy deserves special praise for this release, as well. He was solely responsible for the massive project of adapting to Mass Recall v. 6.
You can download Antioch Remastered v. 2 at https://www.sc2mapster.com/maps/antioch-chronicles-remastered/files/60-antioch-remastered-v-2-0/ .
@DEFILERRULEZ: Go
No kidding. I hope you like the third act.
Been super busy, but will parse your feedback into tickets sometime soon.
@DEFILERRULEZ: Go
Well, now that you mention it...
http://www.sc2mapster.com/forums/player-zone/map-feedback/80462-coming-next-from-team-antioch-thoughts-in-chaos/
@JayborinoPlays: Go
Oh shit, sorry. Yeah, it's even shorter than 1-9.
FYI for all: we've released a number of hit fix patches this weekend for Jay's video series. We'll do a comprehensive release soon to clear up any confusion.
@JayborinoPlays: Go
I'm starting to think that we should, just based on the download numbers. Seeing twice the number of downloads for one of the items than the other is pretty maddening, since we know those people are going to have all sorts of bugs.
@LucidIguana: Go
Embarrassing:
0.4.619 (2-7 Hotfix)
@JayborinoPlays: Go
When you started floating those buildings, I was laughing so hard that I nearly cried. I did love some of your ideas, though, like commandeering that dropship. Soooo glad that you found that missile turret (which, btw, we've removed from the map).
Edit P.S.: We give you the dropships after clearing the last base. Panning camera to make that clear.
We've pushed hotfixes for 2-6:
0.4.613
Jay has started his playthrough of episode 2! Check it out at .
@3yks: Go
And then we immediately patched all of Episode 2! Whoooooops.
0.4.535
@3yks: Go
Yeah. You are missing exactly nothing. That forum has very little to do with Antioch; it's just super-insular crowd of about ten people making inside jokes.
@JayborinoPlays: Go
You are not wrong. These folks are the best.
When I brought up the topic on the Antioch forum (still going fifteen years later), I pretty much assumed I'd go it solo and crash and burn. Instead...this happened. Brings a real, honest-to-god tear to my eye.
@wargirlwargirl: Go
This is 2-7!
Thank you! We really appreciate your kind words. We do plan to get it up on the arcade, but we want to make sure it's really ready, first.