finished mirror mission, i simply rushed with everything i had, then i started spamming shield upgrades, zealot/scout/dragoon compostion and roflstomped everything... Kind of ok, also because i rushed beacause my dark archons have a mind control taht still doesn't work
i reinstalled the mod, the maps, maps 2-7 2-8 and 2-9, but the mind control jut doesn't work, i think i will have to wait the next patch to see if the problem is fixed or is a problem with my computer
Mission Mirror.Mirror ... Dark Archons doesn't apply mind control, they change allegiance, but they are not under my control and keep attacking me, both zerg and protoss, i will try to redownload all the missions and the mod
Kill highland bases, really easy, nice thing of drops a pack of units, but still to easy, need more assaults on your bases, like drops near of all your Command Centers, something like that...
Stealth mission... Acceptable terreaining, no challenge and pretty boring mission, my hero is obviously OP.
Here's the suggestions:
Reduce the attack range to 9, so he cannot shoot outside the reveal range.
Increase the range of the Giant Robot guard to 8, so you have to care about attack it out of range, plus try to add to it an AoE missiles like the Archangel boss of HotS.
Medics are alwais bugged, they heal and stop healing for like 0.5 seconds, then they restart to heal and so on, the heal is not continuos but keep being interrupted every second
Save the doomed temple mission: Again the start is pretty meaningless imho, the only thing that you can do is save that alone zealot by make your hero zealot charge to save him, also here would more usefull a full length cutscene for the start, where your warriors runs to the temple and kill the zerg on their way, there is potential here for some cool tricks with camera angles, like a 45° camera near to the ground that shows the far troops that runs to it, then some zergs spawns near to the camera and you have a cool look at the fight, also the temple you could do the protoss kill the last zerglings and when the victory looks near, an Ultralisk come from behind the temple and he destroys it, something scenic i mean...
Difficulty not existent i think (i can't do comparison with SC1 Antioch Chronicles because i cheated all, i would not waste my time on missions that takes the triple of the time only for technical limitations. Basically you run into hopeless zerg colonies with your burst damage heroes plus you Witch Doctor... pardon... Turmalis with his chain healing, i suggest to decrease the timer that you can use to run into your dropship and instead to have to put on the medivac all of your units, you should do a terran beacon that once reached release a cutscene where your heroes are dropped while the zerg are attacking them, then the Dropships use the speed boost ability from Heart of the Swarm and runs away like a boss.
Destroy the Cerebrate mission, very easy also because you can simply run into the enemy base with 100 or less supplies, please remove the chain lighting from the DT hero, it doesn't make sense on him, plus i already have 9999999 medics to heal, the suggestion is to add the Void prison or the Blink.
Another suggestion is to have some ground units or drops or guardian/mutalisks waves to attack the protoss allied base (not the NPC one, that is basically immortal, i didn' feel very in peril, the waves on it are really too weak), so you have to defend a bit the protoss base.
Other then that i am starting to like a bit more this remake, the cinematics are yet weak imho, but the overall work is good, like 7,5/10 for now (still have to finish all the missions)
Terran installation misson is kind of weird and annoying, because you can walk for all the maps to find the beacons of the trams, suggestion is to put a permanent yellow ping to the location of your next objective, so you have not to waste time on useless walking... The Ghost looks badass for now, as every ghost on starcraft
Finished mission 1 (prologue) of chapter 2, the main suggestion here is to make it only a cinematic, you play only 2 or 3 minutes and all the rest of the mission is done by cutscene, the gameplay section are meaningless, so i think that a cinematic-only prologue should be better and would not brake the rhythm of the prologue
Mission where you have to kill the psionic cocoon, maybe a bit too easy, especially considering the precedent mission, that was challening...
I liked the backdoor attack wave with Mutalisks and Guardians on the Protoss Main... Looking forward to play episode two with that rocky siege tank.
Are you still in contact with the creator of Antioch Chronicles ? What about do episode 3 by yourself, maybe inspired by wol-hots-lotv missions? Just a question, i know that a campaign 100% new is a hell to develop
Mission "The Auriga Gambit": very challenging, but there is a problem, even if i complete all the objectives, the objective "all heroes must surive" doesn't complete itself, so i basically can't win, plus the northest vespene geyser on the map is too near to the cliff, so i can't build an assimilator on it
On mission 6 there is a grey ball instead of the actual model, i don't know what that ball was meant to represent.
Mission 5 there is a really basilaric mistake, i am surprised that Wargirlwargirl didn't spotted it, you didn't put the "non transitable" route on the wall doodads (the white umojan techno wall), so my units start to walk into the wall.
The heal pack on the right part of the map start to play the visual/sound advisor everytime you walk near to it.
There are 4 medpack instead of two on the southest part of the map, i think you putted 4 for mistake.
Mission 4 complete: I remember back on sc1 that i was sure that the cave to reach was in the middle of the zerg base, why is not here anymore? I remember also that was impossible to reach the base without cheats, so i cheated my way to all the other missions, same for antioch chronicles 2.
Don't know if it's a bug, but the Judicator hero has an AoE weapon, and the weapon sound and graphic effect is crap.
Unit's attacked by the Judicator doesn't run away.
Another thing annoying, all mission start on "fast" speed instead of the max speed.
Believe it or not, now the maps works, even the "next mission" stuff works...
Suggestions for map 3: The temple and it's selection ring are far too big, everytimes i risk to click on it instead of click on my spawning dragoons.
I remember that this mission back on sc1 took me 3 or 4 tryes and 2 hours or more to complete... Fucking retarded 8 direction units :D
Now suggestions for the abilities:
They are still too much, the Zealot with health/shield regen can heal itself undefinitely, and that's bad, i suggest to put on it an auto-cast charge (deactivable) that increases his movement/attack speed.
The dragoon is a ranged unit, so the damage reduction doesn't have too much sense, maybe an ability that makes him spawn two projectile for low damage would be better.
Archon AoE charged spell is too strong imho, it would be better if he releases a low damage conic damaging wave, like the one of zurvan but with a hgh cooldown.
I am not using abilties so i don't know if these acutal spells are broken or not.
There is a problem with the Dragoon hero, when i select the dragoons with a double click to select them all, if he is nearby, he will be automatically selected, what if he gain a new wireframe? Or a different model/different textures? Is a bit hard to understand on my control groups where he is (i know that is the first dragoon of the group, but it's still confusing)
On mission 3 i remember there was drops with overlords and some mutas on the south of your base, after like 15 minutes or so, also the waves were a bit more frequent and there was waaaaay more zergling to defend the first base that was a hell to destroy, if i remeber well.
I am done with feedback for now, i am playing mission 4, on sc1 it tooks me like 90 minutes to complete it, i am so glad that someone did a remake of antioch chronicles, it had such a fame...
I think that the abilities of the hero zealot and dragoon are way too Overpowered, all the challenge is removed with a life-stealer zealot and an immortal dragoon
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Finished the campaign, what an open ending!
finished mirror mission, i simply rushed with everything i had, then i started spamming shield upgrades, zealot/scout/dragoon compostion and roflstomped everything... Kind of ok, also because i rushed beacause my dark archons have a mind control taht still doesn't work
i reinstalled the mod, the maps, maps 2-7 2-8 and 2-9, but the mind control jut doesn't work, i think i will have to wait the next patch to see if the problem is fixed or is a problem with my computer
Mission Mirror.Mirror ... Dark Archons doesn't apply mind control, they change allegiance, but they are not under my control and keep attacking me, both zerg and protoss, i will try to redownload all the missions and the mod
Kill highland bases, really easy, nice thing of drops a pack of units, but still to easy, need more assaults on your bases, like drops near of all your Command Centers, something like that...
Stealth mission... Acceptable terreaining, no challenge and pretty boring mission, my hero is obviously OP.
Thanks !
Finished mission 1 (prologue) of chapter 2, the main suggestion here is to make it only a cinematic, you play only 2 or 3 minutes and all the rest of the mission is done by cutscene, the gameplay section are meaningless, so i think that a cinematic-only prologue should be better and would not brake the rhythm of the prologue
Mission where you have to kill the psionic cocoon, maybe a bit too easy, especially considering the precedent mission, that was challening...
Mission "The Auriga Gambit": very challenging, but there is a problem, even if i complete all the objectives, the objective "all heroes must surive" doesn't complete itself, so i basically can't win, plus the northest vespene geyser on the map is too near to the cliff, so i can't build an assimilator on it
Mission 5 and 6 complete:
Mission 4 complete: I remember back on sc1 that i was sure that the cave to reach was in the middle of the zerg base, why is not here anymore? I remember also that was impossible to reach the base without cheats, so i cheated my way to all the other missions, same for antioch chronicles 2.
Believe it or not, now the maps works, even the "next mission" stuff works...
It happens when i click "H", a suggestion, split the mod and maps download, it's bad to have to download 200 MB of stuff everytimes
I think that the abilities of the hero zealot and dragoon are way too Overpowered, all the challenge is removed with a life-stealer zealot and an immortal dragoon