Oh yeah, its a little better now. Though NOW its partially to dark. How about giving Survivors/Ghosts a flashlight (toggleable)? Makes them do some cool thingy =) Maybe even make it so that the flashlight is only usable while walking, so they have a lot more fear during that time, but still use it? Its just a testing thing.
Killer is now far more visible, maybe the red light is overdoing it. Its too much of a warning, I guess.
Terrain still needs work and try to fix issues like people getting stuck between object, because of the blocking. The design sometimes suggests there is a way, when there isn't.
Two Killers is good though. But my problem with rooms where the area is small remains. Especially since there are now two Killers. Escaping gets a shitload harder in those areas.
Besides that, I suggest cutting your movies a little. Nobody wants to look at 2m of sitting in the dark :P
Have to agree, but I've a few other issues, I'd like to point out after a good night of sleep: The Terrain isn't that good. Its a bunch of intelligent placed objects and a bunch of rnd/useless placed object. The outdoor area doesn't look good, because there is nothing but a flat place with trees to be honest. Some of the paths are very annoying and you always happen to run into the wrong edge at a certain place. The 'creeped' area of the map has no creep, which makes it look less frightening, but creep terrain is something most people can't do right. The whole map isn't working enough with light & dark. We saw a far better map in terms of terrain when we played aTTaris Left Behind before, though that map lacks in other places, but it's still alpha to a big part. Let a Level Designer work it all over is my best advice.
Another problem is, that you're trapped inside most rooms. I always looked for a spot where I could get out on the other side. Nothing screams "I'm a dumb idiot and stuck in this room with a killer in the doorstep" more than for example the hidden blood passage thing.
I think most people are flashed in the first moment by the decently working FPS controls. As soon as you no longer have that flash, the people will slowly notice that this map has a lot of issues that need to be solved.
Keep up the work and its going to be really good =)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Oh yeah, its a little better now. Though NOW its partially to dark. How about giving Survivors/Ghosts a flashlight (toggleable)? Makes them do some cool thingy =) Maybe even make it so that the flashlight is only usable while walking, so they have a lot more fear during that time, but still use it? Its just a testing thing.
Killer is now far more visible, maybe the red light is overdoing it. Its too much of a warning, I guess.
Terrain still needs work and try to fix issues like people getting stuck between object, because of the blocking. The design sometimes suggests there is a way, when there isn't.
Two Killers is good though. But my problem with rooms where the area is small remains. Especially since there are now two Killers. Escaping gets a shitload harder in those areas.
Besides that, I suggest cutting your movies a little. Nobody wants to look at 2m of sitting in the dark :P
@Bounty_98:
I know that you can walk inside it. Problem is: You're inside that room, when the Killer comes inside too, you're meat.
Have to agree, but I've a few other issues, I'd like to point out after a good night of sleep: The Terrain isn't that good. Its a bunch of intelligent placed objects and a bunch of rnd/useless placed object. The outdoor area doesn't look good, because there is nothing but a flat place with trees to be honest. Some of the paths are very annoying and you always happen to run into the wrong edge at a certain place. The 'creeped' area of the map has no creep, which makes it look less frightening, but creep terrain is something most people can't do right. The whole map isn't working enough with light & dark. We saw a far better map in terms of terrain when we played aTTaris Left Behind before, though that map lacks in other places, but it's still alpha to a big part. Let a Level Designer work it all over is my best advice.
Another problem is, that you're trapped inside most rooms. I always looked for a spot where I could get out on the other side. Nothing screams "I'm a dumb idiot and stuck in this room with a killer in the doorstep" more than for example the hidden blood passage thing.
I think most people are flashed in the first moment by the decently working FPS controls. As soon as you no longer have that flash, the people will slowly notice that this map has a lot of issues that need to be solved.
Keep up the work and its going to be really good =)