Maybe EivindL's maps lack some data editing and default abilities look kind of boring (for my high standards), but still i am imressed how well he managed to utilize default campaign stuff to create such diversified gameplay in his maps. For example that boss fights when locusts provide vision to a siege tank
Interesting you should mention that. The data editor is indeed my weakest area. Because I didn't know how to create dodgeable missiles (practically a requirements for boss fights), I came up with the locust idea to compensate. So many good ideas appear when you realized you've painted yourself into a corner.
Your "Philosophy" title aside, your video is little else but a series of yawns, nit-picking, racial slurs ("Xel'Nigger crystals"), derogatory insults ("Haha, it's really hard to save face," "That was pretty dumb", "We got a dumb, gay thing happening at our base", "This is pretty lame", "That's pretty silly") and half-finished arguments ("It doesn't look like the map-maker really understand...," and then nothing). The idea that you improve a community by taking someone else's work and picking it apart in a public video strikes me as... strange.
How about making a tutorial? Your own campaign? Vortex of the Void is a bold piece of work; a stunning achievement in a scene sorely lacking in stunning achievements. What did you expect reactions to this video would be? Gratitude? You present yourself as an authority on the subject of custom campaigns. No, DudkiSC2 is an authority.
As for being like Jayborino, there's almost no chance of that, as he has far lower standards than I do and doesn't seem as interested in cultivating a community that produces high quality content.
Jayborino is a champion of this community. More than anyone else, he has helped us spread the word about the existence of our work. Despite not being a map-maker himself, he understands how much goes into making a map, and knows that harsh criticism is counter-productive.
Jayborino's standards aren't low. To say that is to show how little about his work you know. Your standards, on the other hand, are ridiculously high. People make these things on their free time. Give them some slack.
"The best way to criticize a movie is to make another movie," Jean-Luc Godard said. I wonder, how good would your campaign be? There are handful of people on this forum with the same high standards as you. They work and work on their projects and don't release them; they're the greatest things you'll never get to play.
Jayborino's been going at it for a while, and I don't see him stopping any time soon. I don't predict a long life for your series. Jayborino's videos will continue because they are fueled by enthusiasm, and yours will not because they are fueled by what comes of as mild annoyance, disguised as serious criticism.
Even more, the people you criticize are the same people that make up your audience, which is an... interesting business model. Such an approach might work in academia, which you seem to aspire to. But map-makers are first and foremost entertainers.
For my next campaign, I intend to involve other people more, making it more of a team effort.
Interesting you should mention that. The data editor is indeed my weakest area. Because I didn't know how to create dodgeable missiles (practically a requirements for boss fights), I came up with the locust idea to compensate. So many good ideas appear when you realized you've painted yourself into a corner.
Your "Philosophy" title aside, your video is little else but a series of yawns, nit-picking, racial slurs ("Xel'Nigger crystals"), derogatory insults ("Haha, it's really hard to save face," "That was pretty dumb", "We got a dumb, gay thing happening at our base", "This is pretty lame", "That's pretty silly") and half-finished arguments ("It doesn't look like the map-maker really understand...," and then nothing). The idea that you improve a community by taking someone else's work and picking it apart in a public video strikes me as... strange.
How about making a tutorial? Your own campaign? Vortex of the Void is a bold piece of work; a stunning achievement in a scene sorely lacking in stunning achievements. What did you expect reactions to this video would be? Gratitude? You present yourself as an authority on the subject of custom campaigns. No, DudkiSC2 is an authority.
Jayborino is a champion of this community. More than anyone else, he has helped us spread the word about the existence of our work. Despite not being a map-maker himself, he understands how much goes into making a map, and knows that harsh criticism is counter-productive.
Jayborino's standards aren't low. To say that is to show how little about his work you know. Your standards, on the other hand, are ridiculously high. People make these things on their free time. Give them some slack.
"The best way to criticize a movie is to make another movie," Jean-Luc Godard said. I wonder, how good would your campaign be? There are handful of people on this forum with the same high standards as you. They work and work on their projects and don't release them; they're the greatest things you'll never get to play.
Jayborino's been going at it for a while, and I don't see him stopping any time soon. I don't predict a long life for your series. Jayborino's videos will continue because they are fueled by enthusiasm, and yours will not because they are fueled by what comes of as mild annoyance, disguised as serious criticism.
Even more, the people you criticize are the same people that make up your audience, which is an... interesting business model. Such an approach might work in academia, which you seem to aspire to. But map-makers are first and foremost entertainers.
That being said, feel free to play my campaigns.