Something I think that gets overlooked in this kind of discussion is the tradeoffs that must be made. Simply put, Good Fast Cheap: Choose 2, applies here. Thus if we want quality, we must accept it will be slow coming. Also a team is basically mandatory, because there exist very few people who are gifted enough to be good at game design, good at artistic work and good at logic/programming. In my personal case, I'm the engineer, I do 0 game design, I work with a designer and just implement and give some feedback.
I like to think I'm one of those very few people. Not really a weakness. ;)
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Double Post.
I like to think I'm one of those very few people. Not really a weakness. ;)