Further, many mapmakers are simply stronger in some aspects over others and there's nothing wrong with being accepting of that if the campaign is still really fun to play. You seem to stick to the tenant that a map is not fun unless it is strong in every category. This is fine as a personal standard you hold for what you like to play, but is certainly not applicable to most players.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I should add that this series is a good idea so long as you ask the creators if they want to get this kind of critique.
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Thanks all for your kind words. Pronogo certainly has a specific style to what he does and says, so his opinion of my 'lower standards' doesn't bother me as I understand what he's actually trying to say.
Frankly though, this community does not need a critical eye like this (at least not currently). Content quality is not improved by tearing apart what we have! We need to be cultivating excitement and attention, which incentivizes folks to improve and keep trying new things. It may seem like I'm sometimes oblivious to design flaws, but the reality is that I know what my role is - I want people to know that someone out there is playing their map and is happy with what they're doing. They like seeing an average player react to their map. I'm not afraid to point out what sticks out, but I also don't focus on it more than mentioning it once. Bugs and design flaws in general are things that can be found and fixed, as I've said many times in videos.
I've seen it plenty of times - a new mapmaker creates something and it's buggy and not well put together. Telling them why everything sucks will not keep them going and this community is not big enough to risk forcing new folks away by being overly critical, even if the intent is to help them improve. I've seen huge improvements simply because people stick with it and make a second map.
While you may disagree with my methods, I think I've drawn in a lot more people and also given some mapmakers a reason to keep going when they otherwise may have stopped. Also, this is just a hobby of mine, so my style is my style, and it's worked pretty well so far. Maybe my standards are indeed lower because I genuinely enjoy playing a lot of this stuff, but I also know that, in the long term, my excitement and positivity has and will continue to lead to more content. Further, many mapmakers are simply stronger in some aspects over others and there's nothing wrong with being accepting of that if the campaign is still fun to play. You seem to stick to the tenant that a map is not fun unless it is strong in every category. This is fine as a personal standard you hold for what you like to play, but is certainly not applicable to most players.
I think your style is something a much larger community could definitely benefit from. Our size here is too small and on the verge of collapsing if too much negativity and nitpicking gets thrown around. Don't take my comment as a personal attack on you - I'm just genuinely concerned that this specific style of critique can break the sprits of content creators. Everyone here just wants to help grow the scene and improve the content quality so I think we should all appreciate what your intent is!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
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To be incredibly narcissistic and quote myself, you two just demonstrated this perfectly:
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I should add that this series is a good idea so long as you ask the creators if they want to get this kind of critique.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Thanks all for your kind words. Pronogo certainly has a specific style to what he does and says, so his opinion of my 'lower standards' doesn't bother me as I understand what he's actually trying to say.
Frankly though, this community does not need a critical eye like this (at least not currently). Content quality is not improved by tearing apart what we have! We need to be cultivating excitement and attention, which incentivizes folks to improve and keep trying new things. It may seem like I'm sometimes oblivious to design flaws, but the reality is that I know what my role is - I want people to know that someone out there is playing their map and is happy with what they're doing. They like seeing an average player react to their map. I'm not afraid to point out what sticks out, but I also don't focus on it more than mentioning it once. Bugs and design flaws in general are things that can be found and fixed, as I've said many times in videos.
I've seen it plenty of times - a new mapmaker creates something and it's buggy and not well put together. Telling them why everything sucks will not keep them going and this community is not big enough to risk forcing new folks away by being overly critical, even if the intent is to help them improve. I've seen huge improvements simply because people stick with it and make a second map.
While you may disagree with my methods, I think I've drawn in a lot more people and also given some mapmakers a reason to keep going when they otherwise may have stopped. Also, this is just a hobby of mine, so my style is my style, and it's worked pretty well so far. Maybe my standards are indeed lower because I genuinely enjoy playing a lot of this stuff, but I also know that, in the long term, my excitement and positivity has and will continue to lead to more content. Further, many mapmakers are simply stronger in some aspects over others and there's nothing wrong with being accepting of that if the campaign is still fun to play. You seem to stick to the tenant that a map is not fun unless it is strong in every category. This is fine as a personal standard you hold for what you like to play, but is certainly not applicable to most players.
I think your style is something a much larger community could definitely benefit from. Our size here is too small and on the verge of collapsing if too much negativity and nitpicking gets thrown around. Don't take my comment as a personal attack on you - I'm just genuinely concerned that this specific style of critique can break the sprits of content creators. Everyone here just wants to help grow the scene and improve the content quality so I think we should all appreciate what your intent is!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)