I have been playing this ever since I saw this in the custom games. The new update released for it has made it incredibly easy and would just like to post a few gripes....
-The name should be changed to Crawler Defence as it is ppossibe and easier to just build and upgrade Crawlers to beat the map. No Lurkers needed.
-The creep generation from the crawlers generates an insane amount of lag as I had noticed that each crawler generates it's own layer of creep the creep does not combine. So if you have 55 crawlers in your maze, that is 55 layers of creep the game is having to render.
-Losing units if you move into a teamates area is kinda counterproductive. Sometimes there are leaks from both sides and someone else has to help clean it up before it reaches the end. It would be nice to be able to help and get the spoils and not lose my hero unit. I understand this prevents griefing but as it is a team based game, everyone wins, or everyone loses.
I am enjoying the current updated mobs though. the new abilites on each mob definatly add to the flavor. But some flying units, or units immune to the effects of the creep would be nice. Just something that prevents me from ONLY building lurkers to win.
I have been playing this ever since I saw this in the custom games. The new update released for it has made it incredibly easy and would just like to post a few gripes....
-The name should be changed to Crawler Defence as it is ppossibe and easier to just build and upgrade Crawlers to beat the map. No Lurkers needed.
-The creep generation from the crawlers generates an insane amount of lag as I had noticed that each crawler generates it's own layer of creep the creep does not combine. So if you have 55 crawlers in your maze, that is 55 layers of creep the game is having to render.
-Losing units if you move into a teamates area is kinda counterproductive. Sometimes there are leaks from both sides and someone else has to help clean it up before it reaches the end. It would be nice to be able to help and get the spoils and not lose my hero unit. I understand this prevents griefing but as it is a team based game, everyone wins, or everyone loses.
I am enjoying the current updated mobs though. the new abilites on each mob definatly add to the flavor. But some flying units, or units immune to the effects of the creep would be nice. Just something that prevents me from ONLY building lurkers to win.