"Another problem about balancing the map is that I actually designed it to be beatable solo, but in multiplayer you obviously have 2 players on each lane, so I'd have to double the hit points on all the waves for it to be a challenge in that regard. So it's either too easy for multiplayer or too hard for single player."
Create a behavior to change the units life and shield fraction to 2 (Doubling its health)
Then make a trigger check whether number of players in (active players) is greater than 1, and if yes, apply the buff to the units (You can add this to the trigger that spawns units, or just make an additional trigger with the "unit is created" event, and have a condition make sure the owner of the unit is the player that units spawn for). you can also make it lane specific if you create player groups.
Stumbled upon this topic, havent actually played the map, but thought i'd give you this tip... Hope i helped :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@ProxyTooMuch: Go
"Another problem about balancing the map is that I actually designed it to be beatable solo, but in multiplayer you obviously have 2 players on each lane, so I'd have to double the hit points on all the waves for it to be a challenge in that regard. So it's either too easy for multiplayer or too hard for single player."
Create a behavior to change the units life and shield fraction to 2 (Doubling its health)
Then make a trigger check whether number of players in (active players) is greater than 1, and if yes, apply the buff to the units (You can add this to the trigger that spawns units, or just make an additional trigger with the "unit is created" event, and have a condition make sure the owner of the unit is the player that units spawn for). you can also make it lane specific if you create player groups.
Stumbled upon this topic, havent actually played the map, but thought i'd give you this tip... Hope i helped :)