The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
Not only is it a mission 1, but you also have to keep in mind that becoming familiar with a map can make even a challenging map quite simple. I believe that a map's difficulty should be intended for those playing without having any prior knowledge of the map.
Given the save feature, you can quickly become familiar with a map by a poor engagement. Plus I wouldn't say that it takes much to "become familiar". It doesn't take an extraordinary mind to expect banelings coming for you and planning via slight marine spread/good focus fire, which would more than make up for missing those mineral packs.
I didn't understand what you meant with more banelings to connect
I know it's a bit late, but I decided to demonstrate what I mean with a video where I with two additional challenges:
No bonus unit
No focussing units (in macro half), can only a-click the ground.
tl;dw: beat the mission, moving out after the 4 banelings wave (critical mass of marines prevents the banelings from doing much damage). The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
One thing you may look into is having second pages and perhaps a next page button for the briefing and some intelligence reports (at least, for those things that are cut off).
It is an intro mission, sure, but it would be nice if the zerg army slowly got larger or attacked.Or put a cap on food for me. I am a turtle, and when I had 40 marines to attack with, it was too easy.
Agreed. Attack waves need more banelings to connect on higher difficulty to do damage.
Fitting the text in the sections and making it flow through the mission fwas really difficult, I'll have to cut some lines to make the others last longer.
Oh there's no way to vary the text change speed? Damn, I quite liked the mission intro dialogue.
"Details" will now be "start meeting".
How's that? if you know a baneling is there, you can just stand right outside its scan range and kill it easily.
I don't particularly understand what this means? If a baneling is approaching with (but behind) some zerglings you're not going to be able to retreat out of range of them.
Map tested video here. Will be adding to description and annotations in near future. (WARNING: contains secret spoilers):
Heads up for other players: it's entirely possible to get the no-bling hits without the secret unit. (you'll have to wait until after attack wave 4 hits)
It's a good map (good story hook/dialogue quality, good map design I think), but I'm a little disappointed in is how limited the no-baneling achievement makes the game. It prevents clever things like having Warfield tank a baneling hit while marines shoot another one or prevents the waves in part 2 from actually being harmful as the achievement still needs to be obtainable.
Minor Notes/Suggestions:
Text seems a bit fast, try reading it with adjudant speed.
The bright spot on the left side of the transmissions text box (in contrast with a mostly dark background) doesn't make it easy to read.
The details button should be changed to a "start communications" button. That way people can read the details before the dialogue.
I was a little disappointed that the banelings always unburrowed at the front during part 1. A good opportunity for micro instead of a-click wasted.
Secret unit has a slow turning speed while attacking, increase turn speed while targeting a unit please
at the end screen instead of "New Upgrade Stimpack", it says "Stimpack Stimpack"
Spelling/grammar/construction mistakes (some of these may just be personal preference):
"used to carry mine operations" -> "used to carry out mine operations"
"but left them" Who is them? Do you mean "but left the city"
"offered himself blah blah outpost" (this is personal preference) -> "offered blah blah outpost himself"
"is dismounted and prepared" (personal preference) -> "is dismounted and is prepared"
"they will start charging against" -> "they will start attacking"
yield -> yielded in by doc. in briefing
"hearing the message of the doctor jensen" (personal preference) -> "hearing doctor jensen's message"
"lastest" -> idk; either "latest" or "last"
incursionating to-> entering
It seems that "rookies" is spelt "rockies"
"ensure that we find no unforeseen" -> add a word after unforseen, or change this. I have no idea what to change it to.
During mission:
"Having a death general after" perhaps should be "The death of a general during" or something similar.
"for the Dominion Propaganda" -> one of "for the Dominion Propaganda machine" or "for Dominion Propaganda"
"don't let them get close enough" -> the "enough" seems unnecessary unless you're going to add "to explode" or something to it
"but the structure wasn't strong enough"? Do you mean "but the defences weren't strong enough"? The structure looks like it's intact to me, unless I'm missing something
"Nydus worms" -> "nydus worm"
"rise the first" -> "raise the first"
"will be no longer needed" -> "is no longer needed" (as the statement is present tense, not hypothetical future, change first 1/2 of sentence to "after the base" if you want to keep this)
"they will scale to the outer space" -> I don't know what you're trying to point us to here. Will zerg be hostile on other planets (this is most likely given opening briefing)? -> "attacks(or hostilities) will scale across the system" Will the zerg come from space? -> "attacks will come from space"
begining -> beginning (end of mission dialogue)
"All civilians prepare to evacuation" -> "All civilians prepare to evacuate"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I know it's a bit late, but I decided to demonstrate what I mean with a video where I with two additional challenges:
tl;dw: beat the mission, moving out after the 4 banelings wave (critical mass of marines prevents the banelings from doing much damage). The point is that I feel brutal waves don't punish poor micro (you may disagree, considering this is mission 1).
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
One thing you may look into is having second pages and perhaps a next page button for the briefing and some intelligence reports (at least, for those things that are cut off).
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
You have to click where the orb would be, there's a dark circle around each point, but with a dark background it's hard to see.
Agreed. Attack waves need more banelings to connect on higher difficulty to do damage.
Oh there's no way to vary the text change speed? Damn, I quite liked the mission intro dialogue.
Yes, I did mean in the briefing room. May want to check that other objects are visible in the dark or light.
I don't particularly understand what this means? If a baneling is approaching with (but behind) some zerglings you're not going to be able to retreat out of range of them.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Map tested video here. Will be adding to description and annotations in near future. (WARNING: contains secret spoilers):
Heads up for other players: it's entirely possible to get the no-bling hits without the secret unit. (you'll have to wait until after attack wave 4 hits)
It's a good map (good story hook/dialogue quality, good map design I think), but I'm a little disappointed in is how limited the no-baneling achievement makes the game. It prevents clever things like having Warfield tank a baneling hit while marines shoot another one or prevents the waves in part 2 from actually being harmful as the achievement still needs to be obtainable.
Minor Notes/Suggestions:
Spelling/grammar/construction mistakes (some of these may just be personal preference):
During mission:
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)