Just finished playing version 6.3. Sorry no video this time, but you can watch my playthrough of version 6.0 if you want to see how much has changed.
Comments on V6.3:
Loading screen - get rid of the "Girls" writing on the floor. I understand that all of the heroes in your squad are girls, but I don't see a reason why it is written on the floor in a facility full of hybrid. It just takes away from the mood I guess.
Stimpack upgrade - says that it affects marines and mauraders but marines start with stimpacks. Either don't have marines start with stimpack or have the upgrade just say that it gives marauders stimpacks.
Definitely increase the difficulty of the first wave after the 10 minute timer. You have 10 min to build up a defense and then they send 1 ultralisk and a few other units. Stukov can do better than that. Maybe double it? I was playing on Normal btw.
Is the Last Remnant tooltip supposed to show up after the boss? Is the last remnant the boss in this mission? I'm a little confused about it.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Next up is the micro section. Fairly easy, but mostly because I was playing on normal.
I just watched some of your playthrough and noticed that you kept mentioning the difficulty. I could be wrong but I believe the only differences in the difficulties are the starting number of units you get and the boss' HP. I don't think the difficulty selection affects anything else. Edhriano, it would be good to know if this is correct or not. If it does affect enemy AI in any way it might be a good idea to mention that in the difficulty selection screen.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I can't speak for Mozared, but I am under the assumption that they are looking for 1 map every 2 weeks.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
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Just finished playing version 6.3. Sorry no video this time, but you can watch my playthrough of version 6.0 if you want to see how much has changed.
Comments on V6.3:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I just watched some of your playthrough and noticed that you kept mentioning the difficulty. I could be wrong but I believe the only differences in the difficulties are the starting number of units you get and the boss' HP. I don't think the difficulty selection affects anything else. Edhriano, it would be good to know if this is correct or not. If it does affect enemy AI in any way it might be a good idea to mention that in the difficulty selection screen.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Hey Bilxor, I think the thread you are looking for is here: http://www.sc2mapster.com/forums/player-zone/map-review/117006-bi-weekly-mapster-community-testing-intro/
I can't speak for Mozared, but I am under the assumption that they are looking for 1 map every 2 weeks.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
You will need it!
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.