Only real bugs I found is the Cobra Commander shield tooltip says 'surrounds Tosh', and the Terran heroes retain some of the weapon/armor upgrades you researched in the prior section. Minor grammar here and there is not a big deal. I found the macro section to be a tad tough as I sunk in a lot of $$ in defense, then had none to push out. I also couldn't float to a new base since building lift is turned off. Perhaps increase the amount of minerals per patch in the main base, but don't increase the # of patches, maybe even decrease the #, but add more per patch.
I enjoyed the macro section, but energy costs were quite restrictive to me. Also, have you considered making all the usable abilities QWER? I just gave up on the boss, the hotkeys of my heroes were a bit too hard for me to remember because I play too many maps with different ability hotkeys :) I think mapping the hotkeys to something consistent (specifically Q/W for major usable abilities and E for autocast stuff) would make it more manageable. I think the bosses abilities are interesting but either the lift or the Psionic Orb need toned down just a tad - only one or the other. My 150 HP hero got lifted then couldn't avoid Psionic Orb because of it, which led to frustrating RNG-related death. Maybe make the lift incapacitate but do very low damage instead, while still forcing the player to dodge the high impact Psionic Orbs.
Overall, the look of the map was very nice and I quite liked all of the heroes. That group of 5 at the end compliment each other well and I enjoyed using them together a lot.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
For anyone curious, you have to download this map and mod and play it offline via the editor, not the Arcade. Put the Mod file into the Mods folder in your Starcraft install directory (the one in Program Files, NOT the one in My Documents). If you don't have a Mods folder here, then just make one.
Now you can simply double click the map file where ever it may be. If the editor spews out some missing dependency junk, just click 'No', then drag the map file into the editor again and it will work (this is a Blizzard issue that they need to fix btw). Click the green Test Map button near the top right and the map will launch.
This is how you play pretty much anything offline (most campaigns) in case you never knew. Make sure to use Quicksaves (Ctrl+Q)!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
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Only real bugs I found is the Cobra Commander shield tooltip says 'surrounds Tosh', and the Terran heroes retain some of the weapon/armor upgrades you researched in the prior section. Minor grammar here and there is not a big deal. I found the macro section to be a tad tough as I sunk in a lot of $$ in defense, then had none to push out. I also couldn't float to a new base since building lift is turned off. Perhaps increase the amount of minerals per patch in the main base, but don't increase the # of patches, maybe even decrease the #, but add more per patch.
I enjoyed the macro section, but energy costs were quite restrictive to me. Also, have you considered making all the usable abilities QWER? I just gave up on the boss, the hotkeys of my heroes were a bit too hard for me to remember because I play too many maps with different ability hotkeys :) I think mapping the hotkeys to something consistent (specifically Q/W for major usable abilities and E for autocast stuff) would make it more manageable. I think the bosses abilities are interesting but either the lift or the Psionic Orb need toned down just a tad - only one or the other. My 150 HP hero got lifted then couldn't avoid Psionic Orb because of it, which led to frustrating RNG-related death. Maybe make the lift incapacitate but do very low damage instead, while still forcing the player to dodge the high impact Psionic Orbs.
Overall, the look of the map was very nice and I quite liked all of the heroes. That group of 5 at the end compliment each other well and I enjoyed using them together a lot.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
For anyone curious, you have to download this map and mod and play it offline via the editor, not the Arcade. Put the Mod file into the Mods folder in your Starcraft install directory (the one in Program Files, NOT the one in My Documents). If you don't have a Mods folder here, then just make one.
Now you can simply double click the map file where ever it may be. If the editor spews out some missing dependency junk, just click 'No', then drag the map file into the editor again and it will work (this is a Blizzard issue that they need to fix btw). Click the green Test Map button near the top right and the map will launch.
This is how you play pretty much anything offline (most campaigns) in case you never knew. Make sure to use Quicksaves (Ctrl+Q)!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)