In order to show stukovs portrait you have to set the portrait actor. I do not know if this was a change from Hots or LoTv but many of the LoTv hero unit uses like "Artanis Portrait Ex 2".
Stukov uses "Infested Stukov Portrait" so his Portrait Actor should be "InfestedStukovPortrait", =D
Will give it a try, definitely will give it a try.
[Edited]
I've send you a PM Hultmanable.
[Edited]
Got it, Yay! Will be fix for the final version after bi-weekly ended. [Attachment]
Loading Screen...You need a different one. Check out the Odyssey ones'. He does screen shots but they look so good!! Also, the red font has got to go! :)
I can't click on any mineral patches...like to know what I am working with...nor can I lift off buildings. I ran out of mins real fast and had to long-distance mine for a while.
Did you thick the "allow select neutral/enemy units" at the option tab? [attachment]
I think we should lose mobility when we go through the water!! Also...those zerglings under water, I think they need to be some different type of creature!!
Loading screen : That is a reference to Total Recal there is one scene where the main hero ... nah I am not going to spoil it. But since it seems no one gets it I suppose I can get rid of it.
Stimpack : Noted
Attack wave : Ahh I was afraid if I build too many the player might get the feeling of overwhelmed. But sure I can add a queen or two.
Tooltips : Well the purpose for it to appear after the boss fight is because I was trying to make the player "whaatt?! that beast killed me a gazilion times and it only using half it's power?!" or something like that.
I know, I still need to learn to terrain. Hopefully will get better with time.
Actually if you research the Terran upgrades during macro section they will carry to micro, soo the heroes [well terran heroes anyway] will gain significant boost [attachment].
Glad you like it, thanks for the feedback ksnumedia.
Glad you find it enjoyable Trieva. I tried to make them as balance ,as simple and as fun as possible.
Well actually you can use the quick safe [CTRL+Q] just like JayborinoPlays and DeltronLive mention in their post.
You can quick safe before and after you defeat a hybrid, that way you won't have to start everything from the beginning.
But I do understand sometimes people forget to save, soo yeah maybe I'll add a pop up message to remind the player to safe their game when they reach certain point in the game.
Ahh custom skill bar? sorry I am not in that level of scripting yet, but perhaps in the future.
For now you can try to hot key the units to CTRL+1 etc that way you don't have to constantly click on them.
Really? Well I'd recommend to take the time and read the tips , that way you'd know that the health pack heals all biological units. Including the boss, sooo you will have to decide is it worth to pick it up.
That was very clever, lifting the factory and just siege everything from afar. I will have to find a way to prevent that. Also prevent player to kill the girl they suppose to rescue.
About hydralisk model the model author already made very clear NO TAKE REQUEST, including request to fix their model. Soo there is really nothing I can do about that.
Actually the boss fight use random integer. If the integer is 1 boss do this, if integer is 2 boss do that etc. To be able to memorize all variation in just 9 retry waw really is something.
Thanks for the playthrough and the feedback redlerred7.
Well with the 3rd bi - weekly testing thread is up that also mean the 2nd in now officially ended.
But if any still wish to give feedback please give them here :
Hammer of Dawn Forum Feedback
I want to thank to all the people who've taken the time to play and to give their feedback.
Here is a little something that will be available in the final version of Last Remnant,
available right after ending scene.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@JayborinoPlays: Go
Commander's shield? On it.
It is not a bug. The upgrade from macro was intended to carry to micro.
Noted Jay.
Hotkeys? Hmm... well since you are not the only one having trouble so yeah definitely will put it to consideration.
So you can't beat it yet? Well i don't think it can be toned down again.
Considering the 6.4 is the toned down version of the toned down version of the ...
And the main theme of the campaign is engaging mission and boss fights so ...
Glad you found it enjoyable and thanks for the feedback.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Will give it a try, definitely will give it a try.
[Edited]
I've send you a PM Hultmanable.
[Edited]
Got it, Yay! Will be fix for the final version after bi-weekly ended. [Attachment]
Thanks Hultmanable for pointing that out.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you. Ohh to bad, but perhaps you can continue later when you have the time.
Noted, will check later.
It has no VO so it was suppose to compensate for that.
Noted, will check later.
As a marker between lab and infested cave.
Did you thick the "allow select neutral/enemy units" at the option tab? [attachment]
I tried, for custom map stukov portrait only shows foggy landscape. [Attachment]
Not really.
Noted, but... I don't know how. yet.
Thank you for the feedback Hockleberry, and have fun.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Version 6.4 is up, waiting for approval.
Thanks for all the feedbacks.
Last Remnant Version 6.4
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@deltronLive: Go
Thanks for the feedback DeltronLive
@ksnumedia: Go
I know, I still need to learn to terrain. Hopefully will get better with time.
Actually if you research the Terran upgrades during macro section they will carry to micro, soo the heroes [well terran heroes anyway] will gain significant boost [attachment].
Glad you like it, thanks for the feedback ksnumedia.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Yes I can tell from your video, 50:00.
How quick and easy you fully utilize the hotkeys.
How fast the boss goes down, in just one try I might add.
I'd say you'd have no problem beating DarkSouls .
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@Trieva: Go
Glad you find it enjoyable Trieva. I tried to make them as balance ,as simple and as fun as possible.
Well actually you can use the quick safe [CTRL+Q] just like JayborinoPlays and DeltronLive mention in their post.
You can quick safe before and after you defeat a hybrid, that way you won't have to start everything from the beginning.
But I do understand sometimes people forget to save, soo yeah maybe I'll add a pop up message to remind the player to safe their game when they reach certain point in the game.
Ahh custom skill bar? sorry I am not in that level of scripting yet, but perhaps in the future.
For now you can try to hot key the units to CTRL+1 etc that way you don't have to constantly click on them.
Really? Well I'd recommend to take the time and read the tips , that way you'd know that the health pack heals all biological units. Including the boss, sooo you will have to decide is it worth to pick it up.
Thank you for the feedback Trieva.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@deltronLive: Go
If you remember from your video (i think it was around 39:15) a huge wave attack you. Not only you but dudkisc2 and ksnumedia also experience it.
So I decide to try to fix it, after several trial and error I decide to scrap the AI and just make stukov army periodically replenish lost units.
Soo yeah, maybe I should've mention that in difficulty screen.
Thanks for the input Deltronlive.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@redlerred7: Go
That was very clever, lifting the factory and just siege everything from afar. I will have to find a way to prevent that. Also prevent player to kill the girl they suppose to rescue.
About hydralisk model the model author already made very clear NO TAKE REQUEST, including request to fix their model. Soo there is really nothing I can do about that.
Actually the boss fight use random integer. If the integer is 1 boss do this, if integer is 2 boss do that etc. To be able to memorize all variation in just 9 retry waw really is something.
Thanks for the playthrough and the feedback redlerred7.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I've also include a read me file inside the mission 06 .zip [attachment].
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you for picking my map for Bi-Weekly Testing Thread #2,
And like Mozared said have fun to all.
[Edited]
The newer version 6.4 is up, thanks to the feedbacks.
Last Remnant 6.4
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice