So I played this solo and co-op with Jayborino about a week ago (before you made the changes seen in Jay's video above), but I think these videos can still be of help.
Single Player
Co-op
Some comments:
There was a bug at the end of the co-op video that didn't allow us to retry the level. Basically when we selected the barracks neither of had the command card show up. I never had this issue playing single player.
I would have a tooltip explaining the psi points. I had no idea that they didn't reset each level when I first played. Having a simple tooltip explaining this would be helpful.
Similar to the above comment, you could explain the upgrade choices a little better, like which ones carry over to the next level, which ones are one use items, etc. For example, the stimpack could have a description saying something like one-time use ability - must be purchased again each level. Also, if you buy the stimpack and don't use it, does it carry over? Things answering questions like these would be helpful.
I do like that you make the player discover how to interact with the environment and don't straight up tell them how things work like the turrets, health packs, bunkers, etc. work.
If you stand right next to the health carton things (sorry I don't remember the exact name for them) and attack it, your unit picks up the health pack the same turn. I don't know if you meant for this to be possible, since otherwise you have to break open the carton one turn and pick the pack up another turn. I kind of like it the way it is now though since it gives the player more options.
It seems like the enemy units will attack turrets and bunkers without them activated or without them ever having been activated. Maybe have it so they won't attack them until they have been activated at least once (i.e. turret has shot at least once and your units have entered the bunker).
It would be cool to see more lighting/weather effects. This would help add to the replayability factor.
That's all I can think of for now, but please feel free to ask me questions about anything I've just mentioned or that I said in the videos. I had a lot of fun playing this and I can definitely see myself playing this in the future from time to time.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Do you guys mind if I ask some questions in case I don't understand some part of someone's feedback?
I don't see why not! The more interaction the better!
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Another incentive option would be for the winner to have their choice of map be part of the next BWTT. This would only work for mapmakers obviously.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
To post a comment, please login or register a new account.
So I played this solo and co-op with Jayborino about a week ago (before you made the changes seen in Jay's video above), but I think these videos can still be of help.
Single Player
Co-op
Some comments:
That's all I can think of for now, but please feel free to ask me questions about anything I've just mentioned or that I said in the videos. I had a lot of fun playing this and I can definitely see myself playing this in the future from time to time.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I don't see why not! The more interaction the better!
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@Scbroodsc2: Go
Well I would say we are off to a great start ^^
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@JayborinoPlays: Go
Another incentive option would be for the winner to have their choice of map be part of the next BWTT. This would only work for mapmakers obviously.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.