OK .... I can manage to hide everything but the big black box that is the back of the consule UI.... wtf mate...
nm found your earlier message about having to change the part in the data editor..... why isnt this controlled by the XML files lol
HEY BTW YOU CAN HIDE SPECIFIC PANELS WITH THE "HIDE UI PANEL FOR PLAYER" triggering action ... so like... if you want a part of it on or off at times... use the trigger... I have everything hidden except the mini map... but i want the mini map on for debugging.... but not actuall play
you can add more frames to the end of a frame/setup so you would prolly be able to add comments as well.
When you say add more "frames" your talking about what exactly.... making new dialog templates?
I have yet to work with the new dialog templates that have been added. I was under the impression that they are slightly predefined dialogs for use on the "panels"?
I was kinda wondering if we can add commenting to the middle of the XML document.... I like to add alot of comments to XML files that I editor periodically
ConsolePanel.SC2Layout and GameUI.SC2Layout are the 2 primary SC2Layout files.
Not sure what you mean by they are the primary ones..... though I havent had enough time to spend much time looking through the GameUI one, and for the ConsolPanel Im not even sure what that one refers too
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Is it possible to add our own commenting to these layout files? Or have you found that causes games to crash as wel.
Can we add more line returns as well?
So "GameUIData.SC2Layout" is for in game dialog templates?
And the pieces of the in-game UI all have thier own .SC2Layout file? Such as your example that uses the "CommandPanel.SC2Layout" file.
Heres a list of the files in that UI rar, Ill add them to the wiki. I uploaded the commandpanel file.... take a look helral and decide what you think of the way I have listed up there. It links to the xml file and displays it in browser which is what I was looking for.
Alright Helral... Im trying to implement this in my map... where I want to set all UI components other then the mini map to be visible false...
but your steps dont make any sense in what I should do....
I have down loaded the UI file rar....
You refer to the files as .xml... but i dont see any .xml files I see only .SC2layout files.... I know those contain xml but im not sure If I should import them with this extention or I should change them.....
You also say we need to remove the original files from the map before importing... how is that possible...
You say to use <Visible val="false"/> .... thats not proper xml in my book that needs to be added to one of the xml nodes.... which one.... is there an example of where abouts i should put that or does it work on any xml node?
sorry im a bit drunk at the moment trying to do this.... but yeah
Ugh this takes me back to editing the "Ever Quest UI"
@SphereOfSilence: Go
Prolly requires new LayOut Files ...... which is prolly gonna make a lot of people sad.
Try taking a new 1.3 map open it with mpq editor ... extract the layout file you need to modify .... modify it....
import it into your map and see if it works...
OK .... I can manage to hide everything but the big black box that is the back of the consule UI.... wtf mate...
nm found your earlier message about having to change the part in the data editor..... why isnt this controlled by the XML files lol
HEY BTW YOU CAN HIDE SPECIFIC PANELS WITH THE "HIDE UI PANEL FOR PLAYER" triggering action ... so like... if you want a part of it on or off at times... use the trigger... I have everything hidden except the mini map... but i want the mini map on for debugging.... but not actuall play
hey helral, I imported your "screen shot UI" that you hosted up top of this post.
It doesnt appear to look like the screen shot you gave us though
Dont believe I did anything wrong... I imported all the files in the rar and set them all to the same path
@Helral: Go You lost me a bit there.
I was kinda wondering if we can add commenting to the middle of the XML document.... I like to add alot of comments to XML files that I editor periodically
Not sure what you mean by they are the primary ones..... though I havent had enough time to spend much time looking through the GameUI one, and for the ConsolPanel Im not even sure what that one refers too
@Helral: Go
Is it possible to add our own commenting to these layout files? Or have you found that causes games to crash as wel.
Can we add more line returns as well?
So "GameUIData.SC2Layout" is for in game dialog templates?
And the pieces of the in-game UI all have thier own .SC2Layout file? Such as your example that uses the "CommandPanel.SC2Layout" file.
Heres a list of the files in that UI rar, Ill add them to the wiki. I uploaded the commandpanel file.... take a look helral and decide what you think of the way I have listed up there. It links to the xml file and displays it in browser which is what I was looking for.
@Helral: Go
Alright Helral... Im trying to implement this in my map... where I want to set all UI components other then the mini map to be visible false...
but your steps dont make any sense in what I should do....
sorry im a bit drunk at the moment trying to do this.... but yeah
Ugh this takes me back to editing the "Ever Quest UI"
@Helral: Go
Hey Move all your documented Information to this page on the WIKI
http://wiki.sc2mapster.com/galaxy/import/layout/