Wait so I import this file "Assets.txt" and does it specify in there the actual physical file? Like if I have a custom icon I want to use for 'silver' and 'gold instead of minerals and vespene... where do I specify that if I import it into my map?
As an update for anyone moving the unitinfo panel... I ended up solving my problem by just replacing InfoPanel.sc2layout with the original and then making InfoPaneUnit's anchors be:
Sure, thanks so much Helral. I attached my gameUI which has the full size of the info pane... then infopanel which spreads out the wireframe from the unit info. Then InfoPaneUnit which moved the name label etc..
So basically the unit info frame which is normally a tiny frame in the bottom-center of your UI is stretched to be the entire vertical screen length, and moved to the left (with wireframe at top left, and weapon/armor at bottom left) as you can see in my previous post's attached image.
Attached is an image of my current UI layout. The important thing to look at is how I moved the InfoPanel (includes unit wireframe, hp/energy, name, weapon icon/armor icon, unit attributes, etc) to be on the left with the wireframe/hp/energy/name at the top left, and then the weapon icon/armor icon and attributes to be on the bottom left. This involved editing GameUI of course, and then infopanel and infopaneunit.
My problem as shown in the image is that mousing over your weapon does nothing now. And I can't find a frame anywhere that is for weapon tooltip. I could find command card tooltip, hero weapon tooltip, etc... but nowhere can I find it for the weapon and armor and shield buttons. I don't even remember when it stopped showing... any brilliant minds can figure this out?
P.S. I'm doing this for a tutorial too... so helping me would mean a mention during the vid!
Sorry to bug you again Helral but I'm making a 3rd person RPG tutorial atm and I was going to try and use sc2layouts for the UI but I'm also considering just doing a 'hige all game UI' and doing it through dialogs. The big concern for me to use the original UI is for Blizz's inventory UI (it's a lot easier to use theirs)... so my question to you Helral is can I modify the inventory layout and resize/move the open inventory button? Or even make the inventory CONSTANTLY visible? Is that in our power?
Just wondering if you could let me know before I actually get deep into sc2layouts.
Thanks!
Edit: I see inventory panel on that big list soulcarver posted... but would that include being able to resize and move the actual open/close button for it too? And could I hide EVERY UI panel except just inventory (easily)?
@Helral: Go
Wait so I import this file "Assets.txt" and does it specify in there the actual physical file? Like if I have a custom icon I want to use for 'silver' and 'gold instead of minerals and vespene... where do I specify that if I import it into my map?
@Hookah604:
Hey Hookah how'd you change icons for resources or is it a custom dialog youre using?
As an update for anyone moving the unitinfo panel... I ended up solving my problem by just replacing InfoPanel.sc2layout with the original and then making InfoPaneUnit's anchors be:
<Frame type="InfoPaneUnit" name="InfoPaneUnit" template="InfoPaneUnit/InfoPaneUnitTemplate">
<Anchor side="Top" relative="$parent" pos="Mid" offset="400"/>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="-65"/>
<Width val="402"/>
</Frame>
Asumming in gameUI.sc2layout your infopanel anchor is set as:
<Frame type="InfoPanel" name="InfoPanel" template="InfoPanel/InfoPanelTemplate">
<BatchImages val="true"/>
<BatchText val="true"/>
<Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent" pos="Mid" offset="0"/>
<Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
</Frame>
@Helral: Go
Sure, thanks so much Helral. I attached my gameUI which has the full size of the info pane... then infopanel which spreads out the wireframe from the unit info. Then InfoPaneUnit which moved the name label etc..
So basically the unit info frame which is normally a tiny frame in the bottom-center of your UI is stretched to be the entire vertical screen length, and moved to the left (with wireframe at top left, and weapon/armor at bottom left) as you can see in my previous post's attached image.
I got a problem if someone can solve it...
Attached is an image of my current UI layout. The important thing to look at is how I moved the InfoPanel (includes unit wireframe, hp/energy, name, weapon icon/armor icon, unit attributes, etc) to be on the left with the wireframe/hp/energy/name at the top left, and then the weapon icon/armor icon and attributes to be on the bottom left. This involved editing GameUI of course, and then infopanel and infopaneunit.
My problem as shown in the image is that mousing over your weapon does nothing now. And I can't find a frame anywhere that is for weapon tooltip. I could find command card tooltip, hero weapon tooltip, etc... but nowhere can I find it for the weapon and armor and shield buttons. I don't even remember when it stopped showing... any brilliant minds can figure this out?
P.S. I'm doing this for a tutorial too... so helping me would mean a mention during the vid!
Sorry to bug you again Helral but I'm making a 3rd person RPG tutorial atm and I was going to try and use sc2layouts for the UI but I'm also considering just doing a 'hige all game UI' and doing it through dialogs. The big concern for me to use the original UI is for Blizz's inventory UI (it's a lot easier to use theirs)... so my question to you Helral is can I modify the inventory layout and resize/move the open inventory button? Or even make the inventory CONSTANTLY visible? Is that in our power?
Just wondering if you could let me know before I actually get deep into sc2layouts.
Thanks!
Edit: I see inventory panel on that big list soulcarver posted... but would that include being able to resize and move the actual open/close button for it too? And could I hide EVERY UI panel except just inventory (easily)?
@Helral: Go
I like the new addition of 15x1... maybe I'll revisit my WoW tutorial and make a new one...