Glad that it worked out for you. As I'am more familiar with animations, I will share an example with you later on or I will write a tutorial on this as it requires some of the basic understanding in working with Blender animations.
On how to create models from scratch, I guess it is best to approach modelers like WingedArchon or AlleyVipers as they have much more experience on this. You can even approach them in the Artist Tavern section.
Edit : You can now see the basic tutorial on creating a custom animation below:-
The error says the object is not in collection 'Master Collection' which I have no clue of. Maybe, it should work with Blender 2.79 (just my opinion though for I have not encountered such issue).
Blender 2.8 and above separates layers into collections and groups. Below is the link.
Edit: Do look at Character Linking in the link just above to link the mesh object of the cone to the collection 'Master Collection' and see if it works out.
I believe this to be an installation error. You will need to overwrite the "_init_.py" file upon installation because the m3addonmaster has its own "_init_.py" file that causes conflicting errors.
Best way is to uninstall Blender and also remove the m3addon file manually under Blender Foundation-> Blender 2.83-> 2.83 -> addons -> m3addon-master.
Then reinstall and overwrite the "_init_.py" file when a pop-up screen asks whether you would want to overwrite the file.
Also, did you tick the starcraft 2 import and export .m3 addon under -> Edit -> Preferences -> Install Addon in Blender to enable Talv's .m3 import and export addon?
There are a few Blender plugins available for importing and exporting Starcraft 2 .m3 models. The latest being Talv's m3addon Blender plugin available at Github:-
You will need to run the Blender program with the above add-on as an Administrator, or else you will receive a permission error message from Blender when exporting the models.
Here are some of the custom animation stuff that I did with Blender:-
In reply to Nuked_Penguin:
Is the below the case?
https://www.sc2mapster.com/forums/development/artist-tavern/239406-how-to-export-a-m3-model-from-blender-error
In reply to Nuked_Penguin:
Glad that it worked out for you. As I'am more familiar with animations, I will share an example with you later on or I will write a tutorial on this as it requires some of the basic understanding in working with Blender animations.
On how to create models from scratch, I guess it is best to approach modelers like WingedArchon or AlleyVipers as they have much more experience on this. You can even approach them in the Artist Tavern section.
Edit : You can now see the basic tutorial on creating a custom animation below:-
https://www.sc2mapster.com/forums/resources/tutorials/246284-animating-with-blender-basic
Thanks.
In reply to Nuked_Penguin:
The error says the object is not in collection 'Master Collection' which I have no clue of. Maybe, it should work with Blender 2.79 (just my opinion though for I have not encountered such issue).
Blender 2.8 and above separates layers into collections and groups. Below is the link.
https://code.blender.org/2018/05/collections-and-groups/
Edit: Do look at Character Linking in the link just above to link the mesh object of the cone to the collection 'Master Collection' and see if it works out.
Thanks.
In reply to Nuked_Penguin:
I believe this to be an installation error. You will need to overwrite the "_init_.py" file upon installation because the m3addonmaster has its own "_init_.py" file that causes conflicting errors.
Best way is to uninstall Blender and also remove the m3addon file manually under Blender Foundation-> Blender 2.83-> 2.83 -> addons -> m3addon-master.
Then reinstall and overwrite the "_init_.py" file when a pop-up screen asks whether you would want to overwrite the file.
Thanks.
In reply to Nuked_Penguin:
Also, did you tick the starcraft 2 import and export .m3 addon under -> Edit -> Preferences -> Install Addon in Blender to enable Talv's .m3 import and export addon?
Ok, what did the error message says, is it a mesh error, texture error or some kind of errors?
Normally, when you can't export, you will receive an error message.
Here are some of the add-on questions and answers so far:-
https://www.sc2mapster.com/forums/resources/tutorials/179610-blender-m3addon-faq-11-questions-and-answers-so
Thanks.
In reply to Nuked_Penguin:
Hi, Nuked_Penguin,
There are a few Blender plugins available for importing and exporting Starcraft 2 .m3 models. The latest being Talv's m3addon Blender plugin available at Github:-
https://github.com/Talv/m3addon
You will need to run the Blender program with the above add-on as an Administrator, or else you will receive a permission error message from Blender when exporting the models.
Here are some of the custom animation stuff that I did with Blender:-
https://www.sc2mapster.com/forums/development/data/237730-custom-morphing-animation-via-blender
https://www.sc2mapster.com/projects/morphing-assets
Thanks, and have a nice day.