Thank you. I feel stupid now, I should know to cycle through the slots.
Edit: [5/7/2013 10:23:34 PM] Warning: USER: [ e 7] CActorUnit[COMMANDER] COMMANDER Assets\Units\Terran\Marine\Marine.m3; Could not find texture with id COMMANDER_diffuse and expression <None>
I've checked, the texture is uploaded.
Edit: The issue is moot, I've figured another way to do it. As always, thanks for the help.
Anyone know where I'm going wrong here? I'm trying to test out replacing a texture for a duplicate marine unit. I need it to be view-able in the editor. I've done texture replacing before, spent a lot of time on a Thor reskin, for some reason this isn't working. Right now I'm trying to find out how to make simple adjustments to a marine (like add rank insignia to his shoulders).
So now I know it definitely has something to do with slots and the texture declarations. When I decided to remove my good texture and use the main.diffuse slot for my modified ThorCE_Modifications_Diffuse I got the desired result.
So I can apply multiple textures on the same slot but once I need to do 2 textures on two slots I run into big problems. I know this is weird because the tutorial clearly uses 2 slots and two different declaration indexes.
Hello! Back again. I am having trouble switching multiple textures. Everything was fine when I tried to switch out ThorCE_Diffuse but when i got to ThorCE_Cannons_Diffuse and ThorCE_Modifications_Diffuse I ran into errors, and none of the txtures work, not even the first one.
CActorUnit[Thor3] No mapping for slot generic01.diffuse.
I thought the slots were the issue so I tried a few with no luck. I've attached a screen of the texture declarations.
I should also note that I had success when trying to mess with the Thor_CE_Specular texture at the same time, but that was on the same slot as my successful texture and therefore on the same index for the texture declaration. I don't know if that's important or not I'm just trying to figure out what is different.
Edit: I've added an image of the model's progress so far with my texture. I'm starting by making the whole thing white and then I'll be adding in detail with red, blue, and yellow colors.
Edit 2: I've noticed in the previewer that ThorCE_Modifications_Diffuse.dds is used for both the Diffuse and Specular textures. When I tried to replace the specular instead of the diffuse I got no error, but I also got no results (I colored the skin bright pink just to be sure).
I don't expect anyone to actually look at my map but I uploaded it for the hell of it as well.
Did you restart your editor before? After creating a new texture object, it produces these kinds of errors, because the textures are not correctly loaded to the editor. If you restart the editor afterwards, the error should vanish.
I feel like I did, but at this point who knows? I remember reading things about needed to restart your editor before so I'm probably just assuming I tried something I didn't in hindsight, just to psychologically "save face" after spending a few hours on it in frustration.
Hey, so I've been using this method with some success, but I can't seem to stop getting certain errors.
I have duplicated a thor and am using the thorce.m3 model. Now I'm trying to replace the thorce_modifications_diffuse.dds with my own texture using the swapping method here.
It seems to work, but I can't stop getting errors from the editor anytime I select the unit.
[2/21/2012 3:09:04 PM] Warning: Unable to load image from 'Assets\Textures\UnknownTexture.dds' (Core: a required object could not be found)
[2/21/2012 3:18:20 PM] Warning: Unable to load image from 'Assets\Textures\BTN-upgrade-terran-combatshield.dds' (Core: a required object could not be found)
[2/21/2012 3:24:43 PM] Warning: [ 0 2] CActorUnit[Thor3] ThorCE Assets\Units\Terran\ThorCE\ThorCE.m3; Could not find texture with id UnknownTexture and expression <None>.
The error about the combatshield texture I get quite often actually, even before I changed anything in the map.
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@DrSuperEvil: Go
Thank you. I feel stupid now, I should know to cycle through the slots.
Edit: [5/7/2013 10:23:34 PM] Warning: USER: [ e 7] CActorUnit[COMMANDER] COMMANDER Assets\Units\Terran\Marine\Marine.m3; Could not find texture with id COMMANDER_diffuse and expression <None>
I've checked, the texture is uploaded.
Edit: The issue is moot, I've figured another way to do it. As always, thanks for the help.
Anyone know where I'm going wrong here? I'm trying to test out replacing a texture for a duplicate marine unit. I need it to be view-able in the editor. I've done texture replacing before, spent a lot of time on a Thor reskin, for some reason this isn't working. Right now I'm trying to find out how to make simple adjustments to a marine (like add rank insignia to his shoulders).
The unit is called COMMANDER.
@Kueken531: Go
Thank you! This was exactly what I needed! The relief I feel is immeasurable, I've been stuck for hours.
@Bijan641: Go
So now I know it definitely has something to do with slots and the texture declarations. When I decided to remove my good texture and use the main.diffuse slot for my modified ThorCE_Modifications_Diffuse I got the desired result.
So I can apply multiple textures on the same slot but once I need to do 2 textures on two slots I run into big problems. I know this is weird because the tutorial clearly uses 2 slots and two different declaration indexes.
Hello! Back again. I am having trouble switching multiple textures. Everything was fine when I tried to switch out ThorCE_Diffuse but when i got to ThorCE_Cannons_Diffuse and ThorCE_Modifications_Diffuse I ran into errors, and none of the txtures work, not even the first one.
CActorUnit[Thor3] No mapping for slot generic01.diffuse.
I thought the slots were the issue so I tried a few with no luck. I've attached a screen of the texture declarations.
I should also note that I had success when trying to mess with the Thor_CE_Specular texture at the same time, but that was on the same slot as my successful texture and therefore on the same index for the texture declaration. I don't know if that's important or not I'm just trying to figure out what is different.
Edit: I've added an image of the model's progress so far with my texture. I'm starting by making the whole thing white and then I'll be adding in detail with red, blue, and yellow colors.
Edit 2: I've noticed in the previewer that ThorCE_Modifications_Diffuse.dds is used for both the Diffuse and Specular textures. When I tried to replace the specular instead of the diffuse I got no error, but I also got no results (I colored the skin bright pink just to be sure).
I don't expect anyone to actually look at my map but I uploaded it for the hell of it as well.
I feel like I did, but at this point who knows? I remember reading things about needed to restart your editor before so I'm probably just assuming I tried something I didn't in hindsight, just to psychologically "save face" after spending a few hours on it in frustration.
Actually, I guess it got fixed. Now I don't get the error anymore, and not only that, but the texture shows up in the editor. Thank you guys again!
Hey, so I've been using this method with some success, but I can't seem to stop getting certain errors.
I have duplicated a thor and am using the thorce.m3 model. Now I'm trying to replace the thorce_modifications_diffuse.dds with my own texture using the swapping method here.
It seems to work, but I can't stop getting errors from the editor anytime I select the unit.
[2/21/2012 3:09:04 PM] Warning: Unable to load image from 'Assets\Textures\UnknownTexture.dds' (Core: a required object could not be found) [2/21/2012 3:18:20 PM] Warning: Unable to load image from 'Assets\Textures\BTN-upgrade-terran-combatshield.dds' (Core: a required object could not be found) [2/21/2012 3:24:43 PM] Warning: [ 0 2] CActorUnit[Thor3] ThorCE Assets\Units\Terran\ThorCE\ThorCE.m3; Could not find texture with id UnknownTexture and expression <None>.
The error about the combatshield texture I get quite often actually, even before I changed anything in the map.