Well after doing some re-texturing to some textures files, I tried to Import them back into the game and now I'm getting a error message that tells me its unable to load image and Core: a required object could not be found.
I've done this before roughly about a year ago and haven't had any problems with it up until now. What has happen to the textures files it's preventing me importing back into the game?
Edit: Ok that was a pretty stupid question I had there. I eventually figure out what I was doing wrong . Turns out I just had to save the map for the texture to register in the editor.
Thanks. I want to say that my intentions with re-coloring the textures is to make a chameleon paint scheme appearance on the carrier. The purple and green texture that was made did not come out as good looking as the light blue did.
@Kanitala: Go
Yea, Applying the mod texture to the monolith is the main goal. Replacing the dark pylon texture with the mod texture was a small test for me, so that I can better understand how to put the mod texture on the monolith. So far I have been able to accomplish this but that was only done with the diffuse texture. When I try to put all the textures on the monolith I get errors. Example: CActorUnit[Monolith] Cannot select texture with texture catalog entry
Excellent, I got the re-textures files to work. For a moment there I worried that I couldn't do this no more. Check out the Purifier Nexus I made.
Well after doing some re-texturing to some textures files, I tried to Import them back into the game and now I'm getting a error message that tells me its unable to load image and Core: a required object could not be found.
I've done this before roughly about a year ago and haven't had any problems with it up until now. What has happen to the textures files it's preventing me importing back into the game?
Edit: Ok that was a pretty stupid question I had there. I eventually figure out what I was doing wrong . Turns out I just had to save the map for the texture to register in the editor.
@DrSuperEvil: Go
Thanks. I want to say that my intentions with re-coloring the textures is to make a chameleon paint scheme appearance on the carrier. The purple and green texture that was made did not come out as good looking as the light blue did.
@DrSuperEvil: Go
Not exactly. I am re-coloring the original Texture. I took the original carrier texture and made it purple. Here is are two green ones.
Look A Purple Carrier.
@Kanitala: Go Yea, Applying the mod texture to the monolith is the main goal. Replacing the dark pylon texture with the mod texture was a small test for me, so that I can better understand how to put the mod texture on the monolith. So far I have been able to accomplish this but that was only done with the diffuse texture. When I try to put all the textures on the monolith I get errors. Example: CActorUnit[Monolith] Cannot select texture with texture catalog entry
@Kanitala: Go I used the dark protoss upgrade to apply the Mod texture to the pylon.
I have been trying to make this pylon from Thrikodias' Assets collection.
So far I have replaced the dark pylon textures with the khala pylon textures.
I used the dark protoss upgrade to apply the texture to the pylon and this is what I got.